241,434 Commits over 3,867 Days - 2.60cph!

9 Years Ago
merge from main
9 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
9 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Delete unwanted sky dome
9 Years Ago
unfuck new billboards
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
removed conflict
9 Years Ago
Removed conflicts
9 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
9 Years Ago
Clouds Version 2:0
9 Years Ago
- Mission select screen now interactable with mouse, can start missions.
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
medium and small rocks
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
9 Years Ago
added new grass skirt to temple court
9 Years Ago
added grass skirt and new outer floor with new grass shaders, removed blue lights.
9 Years Ago
Cowboy run north loop source
9 Years Ago
Sign exploit fixes
9 Years Ago
Exit signs.
9 Years Ago
- TownInteractable works with keyboard
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
- Cursor no longer hidden by default, need to toggle.
9 Years Ago
- Title screen buttons now work with mouse
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Lifestealer gets recycled / removed at end of point
9 Years Ago
- Input
9 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
9 Years Ago
- More input unification
9 Years Ago
-some missing bit plastic had not realised existed
9 Years Ago
-tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers -tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools) -UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
- Input
9 Years Ago
Env probes.
9 Years Ago
BehaviourChain.End accessibility fix
9 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action
9 Years Ago
7 'deselect' male vox added
9 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.