241,363 Commits over 3,867 Days - 2.60cph!
Setting up the building editor...
- Rooms now store a list of their spawn locations before deleting the spawner scripts
- BaseEntities that are spawned by a room now keep a reference to their parent room
Automated Windows Build #7
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
- Area1 budget multiplier 0.75->1
- BaseProjectile can now set it's own effect volume
- Reduced player weapon shoot + impact volumes
Campfire "prevent building" collider no longer reaches beneath the campfire
Automated Windows Build #6
- Added an aiming guide that's always visible when firing
Automated Windows Build #4
Automated Windows Build #3
Fixed projectile seeding
Network++
MusicManager randomises music using time/weather/mood tagging system
- Further reduced health of turrets
- Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff
MusicClip tag creation from filenames
SteamManager + MusicManager stuff
Implemented basic lot generation
Renamed all the music to match tags from google drive
Added atmospheric music 14
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Add basic logic for lot genration.
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits
FOR FUCK SAKE factory room prefab : fix floor bug/ added grid/ added pipe gates (not connected to trigger)
FOR FUCK SAKE tweak floor base
FOR FUCK SAKE floor turret anim
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
- Changed beer tap mission headline to "Destroy the Alcohol Refueling Station" and mission tracker description to Alcohol Pump