241,284 Commits over 3,867 Days - 2.60cph!

9 Years Ago
RustNative update
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9 Years Ago
Windows Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
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9 Years Ago
OSX Build
9 Years Ago
Fixed loop Mavis HUD
9 Years Ago
Added HUD offset Fixed loop for ready face Fixed sound pitch issue
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
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9 Years Ago
Reduced fire burning effect radius
9 Years Ago
Updated Mavis portrait anims Added Lion-El portrait anims & updated serve
9 Years Ago
Lion-El portrait anims Updates to serve
9 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
9 Years Ago
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
9 Years Ago
Added. Better spatial hash. Path simplification. Lot block generation! Stuff rough though.
9 Years Ago
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9 Years Ago
Foundation socket tweak
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9 Years Ago
OSX Build
9 Years Ago
Skip 32bit osx
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9 Years Ago
Windows Build
9 Years Ago
LionEL intro
9 Years Ago
Native update; more safeness for devreq
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9 Years Ago
Windows Build 701
9 Years Ago
Fixed PlayerInventory.GetAmount NRE
9 Years Ago
Fixed player intros - added mavis intro
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9 Years Ago
Linux Build
9 Years Ago
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render
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9 Years Ago
Windows Build
9 Years Ago
deleted wronf decal
9 Years Ago
Don't fall back to concrete particles if no particles can be found
9 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
9 Years Ago
Fixed LionEL racket offset and updated config
9 Years Ago
Safer render thread sync stability
9 Years Ago
Fixed slow loading
9 Years Ago
All footprint decals apart from the Boar
9 Years Ago
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
9 Years Ago
More VicinityEffect work, added assets, FX prefab etc
9 Years Ago
Fixed perf issue in WaterEx.Update; added River tag Added more profiler sample tags
9 Years Ago
- Made rotor damage the player - Rebuilt prefabs
9 Years Ago
Mavis portrait anims
9 Years Ago
Shadow casdade/distance options Reorganised options screen (still shit)
9 Years Ago
Changed BaseMelee distance check to entity API
9 Years Ago
Fixed in-editor resource gathering
9 Years Ago
- Turret audio for firing
9 Years Ago
Added progress panel
9 Years Ago
- Removed exit time from floor turret animations so they pop up/down instantly
9 Years Ago
- Player ship explodes and screen fades out to red over a few seconds when dying, before switching to gameover screen
9 Years Ago
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9 Years Ago
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now