240,890 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
9 Years Ago
Temperate beachside trees
9 Years Ago
oil crater implementation oil/ore is binary for deposits
9 Years Ago
Added charge shot property to shader
9 Years Ago
Palms are only on arid beaches
9 Years Ago
Moved small_refinery_static mesh to the deployed layer
9 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
9 Years Ago
FileStorage changes for bawng
9 Years Ago
Don't let wind generator be researched/found Updated phrases
9 Years Ago
Manifest
9 Years Ago
- Capture missions now check for completion
9 Years Ago
Storage fixes
9 Years Ago
Measurement property drawer
9 Years Ago
- More capture objective work
9 Years Ago
Fixed some autospawn bundle paths
9 Years Ago
Updated image storage, less greedy, sqlite db
9 Years Ago
Updated image storage, less greedy, sqlite db
9 Years Ago
Merge from main
9 Years Ago
Toptier door hatch collider and visibility state
9 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
9 Years Ago
Prefab active state auto-changes
9 Years Ago
Removed deprecated assets
9 Years Ago
Added MonumentInfo to all monuments
9 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
9 Years Ago
Added building topology Added some noise to all monument and radtown terrains
9 Years Ago
enable blueprint wipe
9 Years Ago
smartobject_test topology fix
9 Years Ago
Out of date prefabs
9 Years Ago
Fixed cargo plane lag
9 Years Ago
Fixed lootspawn warnings
9 Years Ago
Fixed multiple doors
9 Years Ago
- Started new Capture mission type
9 Years Ago
fixed door superjump exploit
9 Years Ago
merge from main/newmeleesounds
9 Years Ago
updated manifest
9 Years Ago
merge from main
9 Years Ago
First pass at sounds for all the newer melee weapons
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
can unload ammo from weapons fixed supply drop contents map is default blueprint
9 Years Ago
explosions damage deployables explosions use line of sight
9 Years Ago
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)
9 Years Ago
Killing random loose mats Rebaked island002/003/greenbox and added TribeSpawn topology areas Removed "parameter" based creation of triggers, conditions and attribute modifiers Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
9 Years Ago
Female tshirts/tshirt adjustments
bot
9 Years Ago
Windows Build 608
9 Years Ago
Unified item naming (which changes their ids so save++, network++) Rebuilt loot tables (because itemids changed) Added ItemDefCSV (for importing/exporting to google sheets)
9 Years Ago
Changed the snow jacket materials to use the cloth shader Added the female snow jacket and associated prefabs
9 Years Ago
compile fixes
9 Years Ago
merge into main, giddy up
9 Years Ago
updated phrases, drops, etc