240,741 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
9 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
9 Years Ago
Don't force-initialize LOD grid when refreshed
9 Years Ago
Added object quality slider to F2 menu
9 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
9 Years Ago
backup
9 Years Ago
Mushrooms no longer collide with player movement
9 Years Ago
Removed deprecated inspector variable from spawn population
9 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
9 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
9 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
9 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
9 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
9 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
9 Years Ago
FOR FUCK SAKE material with glow and mask FOR FUCK SAKE texture path to mirror the model folder !A transparent shader !A bouncer model/texture
9 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
9 Years Ago
Added some clothing world models
9 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
9 Years Ago
Make new animal footsteps more distinct
9 Years Ago
Fix for rust blend layer spec shader
9 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
9 Years Ago
Updated SpeedTree shaders to 5.1.0f1
9 Years Ago
Added extra transition from run->runhit
9 Years Ago
Fixed chat not showing
9 Years Ago
Fixed NREs
9 Years Ago
Updating error logger urls for 5.1
9 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
9 Years Ago
Road wip
9 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
9 Years Ago
Hide IP addresses in statis command if not an admin/moderator
9 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
9 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
9 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
9 Years Ago
Nuking most Unit assets
9 Years Ago
NRE fix in BeforeEditorTab
9 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
9 Years Ago
UI Cleanup
9 Years Ago
Building performance WIP
9 Years Ago
WIP Lion-El rig
9 Years Ago
Adding quarry animations, updated the prefab
9 Years Ago
refactoring shot selector
9 Years Ago
- More mission work for Area0
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
9 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
9 Years Ago
Updating variants Fixed warnings Profiling loadtimes
9 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it