239,286 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Handle stackable variable properly
10 Years Ago
Deploying from a stack now doesn't use entire stack
10 Years Ago
Burnable/Fuel, removed redundant bullshit
10 Years Ago
Fixed item containers not creating
10 Years Ago
Made context menus work again
10 Years Ago
-new flashlight animations
10 Years Ago
Updated items from newly modular item site - this breaks everything
10 Years Ago
Removed AI entity decision lerping
10 Years Ago
Fixed command line values not being set
10 Years Ago
Fixed NREs when calling HTML functions before it's ready
10 Years Ago
Cooking pot for the campfire with LODs.
10 Years Ago
Deleted test file
10 Years Ago
added BorderlineHD, made the playerprefs scores game-specific
10 Years Ago
Updated localization
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
tweaked some of the animation speeds for some of the weapons.
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
AI entity-wide layer mask for faster physics queries
10 Years Ago
AI context map refactoring
10 Years Ago
AI follow tweak
10 Years Ago
AI obstacle avoidance fix
10 Years Ago
AI context map utility methods
10 Years Ago
AI movement prediction improvement
10 Years Ago
AI context map interpolation
10 Years Ago
AI behaviour prototypes using context maps
10 Years Ago
AI context map extensions
10 Years Ago
ignore configing some plugins
10 Years Ago
More forest ground clutter, new temporary tree leave texture technique files.
10 Years Ago
Fixed petur's floating ghost man problem