240,140 Commits over 3,837 Days - 2.61cph!

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Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
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Fixed glew init when GL is not active (win) Removed mip clamping from pvt prepass render
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Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
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Attempt to fix "NetException: This message has already been sent!"
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TOD Prefab updates
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Updated TOD
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checking in latest texture sources
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Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
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[block_party] started on particle effect for adding spikes
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[block_party] changed starting positions
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[block_party] blocks get faster as phase increases
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recoil basics (not working)
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finished the view model anims for the 2handed spear. sounds and prefabs commited as well
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[block_party] added background and tweaked colours
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base stuff
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[block_party] tweaked arena wall spike graphics
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[block_party] added speed lines to blocks
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Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
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Better behaviour for disabled entities
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[block_party] used Add3 in Swatches
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[block_party] tweaked smile block invisibility and added particle effect
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More profiling
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When loading a HeldEntity, reset the owner
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Merge branch 'master' of github.com:Facepunch/arcade
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Updated Ape serve
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Updated Ape anim meta files
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