194,325 Commits over 4,079 Days - 1.99cph!
Increase max ESP player info budget time to 5ms
converted materials to spec just in case it becomes skinnable
Physics material farm & related materials
added medium and small weapon locker variations
now there is a 3 variations large/medium/small
same height and depth, just smaller in width.
Improved ladder prediction (HL2 ladder mounting is still wonky)
Update ignore.conf
Added a message to srcds console when not having GSLT about its impact on server ranking
Pull Request: Added "readonly" option to DProperties properties, for editable entities editor
Update TTT from github
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weapon locker storage update
- materials and textures
- collision setup
- prefab
- still need to do lods and gibs
Implementation (needs prefab updates + testing)
Merge from rail_network_4
Crapload of temp files + scene backup
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals
fixed a whole bunch of environment volume transition quality
ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves
overall polish
Fixed sv_cheats not resetting on server join
merge from trainyard_update
merge from coaling_tower_v2
art drop
bugfixing salvo + coaling tower changes
updating coaling_tower LODs to reflect exit changes at all levels
Made the exit path useable both directions rather than one way
Middle ground for code lock culling, now less aggressive due to gameplay impact
merge from osx_camera_fix
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Fixed LODs of the marketplace terminal
merge from socket_area_fix
Gun locker test
- folder setup
- initial model test
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fixed floating lights on the bridge
collider for alternate exit
flow improvements
try to fix linux compile error
Work in progress alternate exit route into the coaling tower
Fixed camera snapping after closing inventory under certain conditions on OSX
Wall Mountable Gun Rack
Added: -Gun rack variants A + B (wood and Metal)
- Rack Pegs small and large
- Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size
- Prefabs of each variant, collision setup and textures/materials
Corners also show far distance
Building guides show until 300m
Resource UI + saving / loading bases
Gamemodes can override cost of building & upgrading
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
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Fixed static CLuaParticles not updating their lighting
Adjust build scripts to support x64 VS2022
Fixed prop_dynamic crashing the game when given invalid break usermessage names
Added "(Cheap)BreakModel" user messages that some maps use