194,338 Commits over 4,079 Days - 1.99cph!

3 Years Ago
merge from save_228
3 Years Ago
network++ save++
3 Years Ago
A batch of cliff gap fixes.
3 Years Ago
merge from save_228
3 Years Ago
merge from /main/hardcore
3 Years Ago
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3 Years Ago
merge from combatlog_improvement
3 Years Ago
Updated LOD4 for the reclaim terminal
3 Years Ago
▌▍▋▆ ▋▊▅█▌▅▉▊▉▉▆▄▇▅▆▇▋, ▆▄▅▅▋▌▆▆▆█▊▄▋▌ ▋▅█ ▉▊▇▋▆█▋▌▊▇▅▄▌▍█▆ ▅▊▍▊ ▅▍▋▍▅▊▋▍▊▋ (▋█▌▍▊ ▊▍▍▍▉█ ▆▄▉▄ ▆▇█▅ ▌▉▆▋▉▆ ▉▌█▉▊▊▋ ▆▌▉▋▆▍▇ ▋▆▆▊▇▆▌▌▅▌▍ ▆▇▌▌ ▆▉▊▆▊ ▄▋▉█▆ ▍▊▄▆▍▇▄)
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main -> furnace_ui_rework
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
Merge from main -> hardcore
3 Years Ago
Merge from main
3 Years Ago
Merge from main -> combatlog_improvement
3 Years Ago
Stop moving/rotating the ferry if it reached its target position
3 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
fixed trophy collision
3 Years Ago
craggyisland cleanup
3 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
3 Years Ago
FIx avatar switcher cancelling the current animation
3 Years Ago
Idle test anim
3 Years Ago
Motion editor updates
3 Years Ago
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
3 Years Ago
SetHorseBreed now only requires admin (was developer only)
3 Years Ago
Add global.consolescale to change the font size in the console window
3 Years Ago
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit example: listing 6 clones for a price of 6 wood = not allowed listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Polish & fixes
3 Years Ago
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
3 Years Ago
Merge from main
3 Years Ago
Last few effects & related files
3 Years Ago
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
3 Years Ago
Added LODs For Reclaim Terminal
3 Years Ago
Progress
3 Years Ago
Merge from precision_fixes
3 Years Ago
Fix for shadows flickering when far away from the origin.
3 Years Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
3 Years Ago
Updated camera and underwater postfx
3 Years Ago
Merge from main
3 Years Ago
Wood impacts
3 Years Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
3 Years Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
3 Years Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
3 Years Ago
set dressing and polish around cave_procedural_entrance_c
3 Years Ago
New gib files Scene backup
3 Years Ago
Cleanup