139,239 Commits over 4,474 Days - 1.30cph!

1 Year Ago
Added a modal for when the store failed to load its content, for tuesday steam maintenance
1 Year Ago
map_image_uploader -> new_menu
1 Year Ago
Merge from main
1 Year Ago
Port over a bunch of interaction toasts to the new icon font
1 Year Ago
Swap interaction toast icons to use the new icon font
1 Year Ago
Set 'localised' to true when setting text for interaction toast Standardised steam error toast
1 Year Ago
Checkout result page first pass
1 Year Ago
Loading screen loc fixes
1 Year Ago
various adjustments
1 Year Ago
Weapon stats update when changing attachments
1 Year Ago
forgot a prefab... noone saw this...
1 Year Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client
1 Year Ago
tarps for floating city
1 Year Ago
Merge from death_screen_optimize
1 Year Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
1 Year Ago
Fixed store overlay page not blocking clicks
1 Year Ago
Implement texture streaming support for the instanced fallback renderer
1 Year Ago
Tweak voicelines
1 Year Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
1 Year Ago
Fix compile error
1 Year Ago
Improve lkp vislog
1 Year Ago
Pilot Ejector Seat - Updated WIP model and textures
1 Year Ago
Fix target position guess not working properly
1 Year Ago
merge from new_menu
1 Year Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
1 Year Ago
merge from max_health_debug
1 Year Ago
Updated Pilot Hazmat AO texture
1 Year Ago
new_menu -> main
1 Year Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
Remove shadow from interaction modal in bootstrap
1 Year Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
1 Year Ago
Pilot hazmat cleanup
1 Year Ago
Add vislog for lkp
1 Year Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
1 Year Ago
Backpack Texture update
1 Year Ago
Set up semi auto pistol entity and override controller
1 Year Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
new_menu -> main
1 Year Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
1 Year Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
1 Year Ago
updated playerModel.cs with new sitting enum
1 Year Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
1 Year Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
1 Year Ago
reverted playermodel.cs
1 Year Ago
PurchasedItem overlay design
1 Year Ago
merge from main
1 Year Ago
revert ak prefab changes from old commit
1 Year Ago
new_menu -> main
1 Year Ago
Compile fixes