139,239 Commits over 4,474 Days - 1.30cph!

1 Year Ago
fixes after merge
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
1 Year Ago
Moved all overlay modals in the canvas overlay parent
1 Year Ago
center FP logo more
1 Year Ago
Hazing iteration for distance.
1 Year Ago
cannon materials, textures and gibs
1 Year Ago
All popups background scale to fit 21:9+ ratios
1 Year Ago
merge from main
1 Year Ago
Shockbyte localization fixes
1 Year Ago
turn off toggles for flashlight, fog, and rain before screenshots
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
1 Year Ago
Notification Clean up
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
NRE and localization fixes
1 Year Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
1 Year Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
1 Year Ago
Removed hero logs
1 Year Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
1 Year Ago
Tooltips for gamemodes and modes
1 Year Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
1 Year Ago
update from main
1 Year Ago
Setting up nailgun anims, entity and override controller
1 Year Ago
Home button wont open the home page if we are in game (session instead)
1 Year Ago
Network max health, add debug.setmaxhealth convar.
1 Year Ago
TMP margin fixes
1 Year Ago
Connect modal can respond to larger length server names better
1 Year Ago
Removed unused loading spinner in the generic item modal
1 Year Ago
Reconnect button now works when trying to reconnect to a disconnected server
1 Year Ago
Ensured the needs curosr logic is turned on and off propely
1 Year Ago
Loading screen no longer steals the cursor
1 Year Ago
Social text supports up to 3 digits again
1 Year Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
1 Year Ago
Setting up m39 anims, entity and override controller
1 Year Ago
merge from main
1 Year Ago
Adding a favourite forces the favourites tab to refresh
1 Year Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
1 Year Ago
Add CollateTrainTracks procedural component so the train tracks work
1 Year Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
1 Year Ago
merge from new_menu
1 Year Ago
Restored store search tab
1 Year Ago
Patch info styling
1 Year Ago
Setting up 3p L96 anims, entity and override controller
1 Year Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer