139,239 Commits over 4,474 Days - 1.30cph!

1 Year Ago
Standardise play mode filtering tooltips
1 Year Ago
Change shadow update group init order
1 Year Ago
merge from main
1 Year Ago
Fixed legacy furnace skin viewer issues
1 Year Ago
Cleaned up demo window
1 Year Ago
Merge from main
1 Year Ago
update base stor eprefab, improve tags design
1 Year Ago
Working in the new haze falloff feature WIP.
1 Year Ago
Walkway progress / scaffolding stairs
1 Year Ago
Demos & play using same search styles
1 Year Ago
merge from main
1 Year Ago
Shadow manager NRE fix
1 Year Ago
merge from new_menu
1 Year Ago
merge from main
1 Year Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
1 Year Ago
Compile fixes
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
merge from main
1 Year Ago
Merge Decals & Metrocop texture changes/fixes
1 Year Ago
Revert asset changes
1 Year Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
1 Year Ago
Implemented support for instances in motion and other fixes
1 Year Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
1 Year Ago
Merge the compile error fix from x86-64
1 Year Ago
Remove code to pack monument scenes bundle (unused)
1 Year Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
1 Year Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
Make Linux happy
1 Year Ago
priv prefab tweak
1 Year Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
1 Year Ago
1 Year Ago
added textures and updated material for pilot hazmat backpack
1 Year Ago
1 Year Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Merge from medical bay props
1 Year Ago
Simpify filtering logic
1 Year Ago
merge from main
1 Year Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
1 Year Ago
Improvised walkway progress
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
1 Year Ago
Set up python anims, entity and override controller
1 Year Ago
Handle static array constructors, skip convars when resetting static fields.