239,416 Commits over 3,837 Days - 2.60cph!

32 Days Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
32 Days Ago
WIP left hand IK, still not working
32 Days Ago
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32 Days Ago
Merge from fix_zstring_analytics_clear -> main
32 Days Ago
Leaderboard backup, run #13372
32 Days Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
32 Days Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
32 Days Ago
Refactor IK to specify right hand, in prep for left hand pass
32 Days Ago
Compile fixes, cleanup
32 Days Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
32 Days Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
32 Days Ago
Added fixcars convar support to the DPV
32 Days Ago
menu cards show HP diamond ring maps start farther apart bow and arrow mantlepiece clock relic dartboard relic pirate flag relic
32 Days Ago
Merge main -> UWSkidoo
32 Days Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
32 Days Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
32 Days Ago
Internal AfterDepthPrepass hooks CSM doesn't suck anymore Texel snap cascade shadow map matrix so lights never shimmer when you're moving Cleanup Use the frustum from the previous shadow map to cull the current shadow map, m_pLightObject neverr used
32 Days Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
32 Days Ago
Fixed timings on reload animation FX call. Iterated on FX.
32 Days Ago
Fixed DigitalClock.FadeOutScreens NRE
32 Days Ago
Fix FindClosestPoint for scaled meshes
32 Days Ago
Merge from tests
32 Days Ago
Merge from /scene
32 Days Ago
Delete my temp scene
32 Days Ago
Final clothing
32 Days Ago
more clothing wip
32 Days Ago
Added MWHEELUP/MWHEELDOWN InputGlyphs
32 Days Ago
Clothing wip
32 Days Ago
Started adding shortcuts First pass at copy / paste (#8)
32 Days Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
32 Days Ago
Add labels to transitions in fsm UI
32 Days Ago
wip debris_kit_a + debris_a assets https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
32 Days Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
32 Days Ago
add 30s sound track preview audio files
32 Days Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
32 Days Ago
merge from wallpaper
32 Days Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
32 Days Ago
Prevent chatbox overflow when typing a longer message
32 Days Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
32 Days Ago
Show notification button for all
32 Days Ago
Force fur to bypass render queue check the same as Hair is
32 Days Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
32 Days Ago
Create README.md
32 Days Ago
Fixed Main Menu Maps page asking you which map you want to launch even though you just clicked a map.
32 Days Ago
Update README.md
32 Days Ago
Inputs now support MWHEELUP/MWHEELDOWN. Resolves Facepunch/sbox-issues#6132
32 Days Ago
Initial commit with traffic light example
32 Days Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
32 Days Ago
Add depth of field test
32 Days Ago
Fixed hatchet fur not working with viewmodel renderer