131,338 Commits over 4,232 Days - 1.29cph!

30 Days Ago
Added and Setup Naval Improvised Plank GIBS
30 Days Ago
Removed redundant rpg7 ammo model prefabs
30 Days Ago
removed unused field from shore vector override mod
30 Days Ago
merge from shore_vectors
30 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
30 Days Ago
merge from shore_vectors
30 Days Ago
merge from deep_sea
30 Days Ago
merge from floating_city_support
30 Days Ago
applying baked data for floating cities
30 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
30 Days Ago
Swapped out remaining world models on supplies and food market barges
30 Days Ago
Added Flashlight Remake World Models and LODS
30 Days Ago
renaming new medical syringe fbxs
30 Days Ago
Allow enable_marker_teleport convar to be set from the server
31 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
31 Days Ago
fixed floating mesh decal on ghostship C/D back gate
31 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
31 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
31 Days Ago
Smoother transition walking into the ship's bridge room
31 Days Ago
Fixcars admin command now fuels up boat engines
31 Days Ago
merge from main
31 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
31 Days Ago
Wider collision gap around the ghost ship mast ladder spot
31 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
31 Days Ago
merge from Halloween_25_Update
31 Days Ago
Fixed Halloween UI not display during event
31 Days Ago
Fixed boat ladder pickup giving a regular ladder
31 Days Ago
Merge from floating_cities
31 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
31 Days Ago
Merge from parent
31 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
31 Days Ago
Merge from foliage_instancing_islands
31 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
31 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
31 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
31 Days Ago
Merge from parent
31 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
31 Days Ago
Add support for showing rocket in left hand during reload
31 Days Ago
WIP showing ammo on 3rd person model
31 Days Ago
Setup SwapAmmo component on RPG vm
31 Days Ago
floating city 4 prop pass
31 Days Ago
Disable tutorial spawns on both possible deep sea sides
31 Days Ago
More Terrainmeta switchover tweaks
31 Days Ago
merge from deployguide_water_refraction
31 Days Ago
deploy guide renders in refraction under translucent water
31 Days Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
31 Days Ago
Better scientist mount position spawning code Compile fixes
31 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
31 Days Ago
merge from naval_update
31 Days Ago
Spawn rhibs facing towards the deep sea centre