239,420 Commits over 3,837 Days - 2.60cph!

33 Days Ago
Initial commit with traffic light example
33 Days Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
33 Days Ago
Add depth of field test
33 Days Ago
Fixed hatchet fur not working with viewmodel renderer
33 Days Ago
Parent tunic controller to pelvis & add bone retarget
33 Days Ago
Can now close the Camera Preview Floating Window so it's not in your way. Resolves Facepunch/sbox-issues#4472 https://files.facepunch.com/CarsonKompon/2024/August/21_11-29-LawfulNorthernhairynosedwombat.mp4
33 Days Ago
Improved Legacy Wood Piles -> World Update 2
33 Days Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
33 Days Ago
Menu quick adjustment
33 Days Ago
Menu Update
33 Days Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
33 Days Ago
World Update 2 -> Aux 2
33 Days Ago
Fixed floating divesites
33 Days Ago
Fixed wallpaper being colored by shipping container custom colors
33 Days Ago
Also remove water caustics where ocean is culled
33 Days Ago
Removed shore wetness from canyons (again, accidentally reverted)
33 Days Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
33 Days Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
33 Days Ago
Don't render ocean where lakes are (determined by lake topology)
33 Days Ago
more wip clothing
33 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
33 Days Ago
Fix toggle global space shortcut type
33 Days Ago
merge from FrontierHazmat/burst_cloth
33 Days Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
33 Days Ago
Only run logic in SceneNetworkSystem.OnBecameHost if scene is valid - we could just be in a lobby/party but not in-game
33 Days Ago
Show orgs on front page if logged in
33 Days Ago
Removed sprint dampening when moving diagonally
33 Days Ago
Combine turn and game manager Add tile place and bag sounds Fix committed tiles not syncing correctly, other players' active tiles showing up in validation This is all pretty awkward and overkill in hindsight Fix remote player rack consume/replace interactions Current player can stomp another player's uncommitted tile and return it to their rack Tidy tile dragging behaviour Completely hide tiles that're being dragged Remove unused inputs Basic board scrolling Basic procedural board gen, configurable sizes Style centre square differently
33 Days Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
33 Days Ago
Add main menu loop
33 Days Ago
Derive graphview edges to store fsm transition information directly in them
33 Days Ago
Adjustments, disable Oman for now (just disabled mapdef)
33 Days Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
33 Days Ago
Include riot guy in CT model pool
33 Days Ago
Made underwater checks more stringent on divesites
33 Days Ago
Add riot guy to main menu scene
33 Days Ago
Visor vmat quickfix
33 Days Ago
Head_01 push
33 Days Ago
Redoing some deployables I lost to a crash
33 Days Ago
Animate main menu camera with a shitty script, and some transitions
33 Days Ago
Riot Gear Player initial files
33 Days Ago
Added terrain wetness around rivers and lakes
33 Days Ago
transmission map
33 Days Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
33 Days Ago
Slight state context menu tweak
33 Days Ago
FSM UI now properly add new states at mouse location
33 Days Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
33 Days Ago
Notification fixes
33 Days Ago
Some more tweaking Make state actions into separate GraphicsItems too
33 Days Ago
Fixed terrain wetness displaying in canyons