134,795 Commits over 4,293 Days - 1.31cph!

52 Days Ago
merge from main/naval_update
52 Days Ago
merge from naval_update
52 Days Ago
Fixed MapView NRE when disconnecting with the map open
52 Days Ago
merge from birthday2025
52 Days Ago
removed duplicate lodgroups from balloons
52 Days Ago
merge from birthday2025
52 Days Ago
enabled RW on balloon gibs
52 Days Ago
set mixedclump as hidden, uncraftable
52 Days Ago
merge from naval_update/deep_sea
52 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
52 Days Ago
moved easel to deployables folder, set up very wip deployable
52 Days Ago
merge from fix_health_info_popup -> main
52 Days Ago
compiler fix
52 Days Ago
pt_boat_turrets -> naval_update
52 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
52 Days Ago
merge from fix_health_info_popup -> main
52 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
52 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
52 Days Ago
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52 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
52 Days Ago
Cocoknight torso and legs reposing
52 Days Ago
exported latest lr300 space vm anims
52 Days Ago
naval_update -> pt_boat_turrets
52 Days Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
52 Days Ago
Front 50cal animation updates
52 Days Ago
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52 Days Ago
Cocoknight armor head and gloves reposing
52 Days Ago
merge from naval_update/deep_sea
52 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
52 Days Ago
merge from boat_building
52 Days Ago
merge from naval_update
52 Days Ago
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52 Days Ago
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52 Days Ago
merge from main
52 Days Ago
merge from main
52 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
52 Days Ago
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52 Days Ago
Updating v4 sitting anims
52 Days Ago
easel gibs and collision
52 Days Ago
Added ambience beds to the casino area on the floating cities
52 Days Ago
Reposed Chicken/Horse costume
52 Days Ago
merge from TRsign
52 Days Ago
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52 Days Ago
TR neon sign polish.
52 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
52 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
52 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
52 Days Ago
set up ammo counter UI to work with viewmodel renderer
52 Days Ago
merge from space_station_building_skin
52 Days Ago
Viewmodel prefab changes for ammo display