136,834 Commits over 4,444 Days - 1.28cph!

29 Days Ago
Hide inspect key widget if inspect is not bound
29 Days Ago
Added keyboard controls to navigate in between items
29 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
29 Days Ago
merge from main
29 Days Ago
MagazineStateViewmodel compile fix
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
merge from industiral_dlc
29 Days Ago
merge from bowless_crossbow
29 Days Ago
Merge: from main
29 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
29 Days Ago
Merge from main
29 Days Ago
Adjust deploy guide of wanted poster 1 again
29 Days Ago
Fixed LOD states in mannequin hide poncho
29 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
29 Days Ago
compile fix
29 Days Ago
Light consistency fixes.
29 Days Ago
merge from skinnables_icons_fix
29 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
29 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
29 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
29 Days Ago
Prop renderer legacy pose wip
29 Days Ago
merge from skinnables_icons_fix
29 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
29 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
29 Days Ago
Icon render pose prefab
29 Days Ago
Ponytail/Bun hair update
29 Days Ago
industrial torch sounds
29 Days Ago
Torch entity stuff
29 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
29 Days Ago
merge from premium_rebrand
29 Days Ago
Changed the wording, updated tag icon
29 Days Ago
industrial_conveyor_network_optimize -> main
29 Days Ago
Unbusy has to call the full update because we are .5s later
29 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
29 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
29 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
29 Days Ago
PlayerCopyTool copies base color brightness
29 Days Ago
network_analyser_rebuild -> main
29 Days Ago
more skinset balance
29 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
29 Days Ago
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29 Days Ago
Merge from props_usage
29 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
29 Days Ago
Mat tweaks.
29 Days Ago
Light fix
29 Days Ago
Various torch related.
29 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
29 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
29 Days Ago
Fixed IconRender scene using the old UI input system module