138,973 Commits over 4,352 Days - 1.33cph!

34 Days Ago
merge from main -> mortar_prototype
34 Days Ago
added new pickup sound for coconut
34 Days Ago
Skip food detection on scientists
34 Days Ago
Shader preset balancing pass
34 Days Ago
Subtract 141985 (merge from client_parenting_callback_fix)
34 Days Ago
Merge from naval_update
34 Days Ago
Rename a cannon collider to fix duplicate warning
34 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
34 Days Ago
Merge from naval_update
34 Days Ago
Merge from deesea_alarm_component_remove
34 Days Ago
Commit dev.sand.mat because it's always popping up
34 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
34 Days Ago
main gesture set and rps anim updates
34 Days Ago
Merge from analytics_warning_fix
34 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
34 Days Ago
Merge from naval_update
34 Days Ago
Merge from naval_missions
34 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
34 Days Ago
Merge from main
34 Days Ago
Updating skinning for horse costume
34 Days Ago
merge from non_convex_col_cleanup
34 Days Ago
added comment comp to sign
34 Days Ago
large banner sign pole as convex hull set
34 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
35 Days Ago
Fix a log message
35 Days Ago
Merge from main
35 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
35 Days Ago
merge from main
35 Days Ago
merge from indirect_instancing
35 Days Ago
rebase on /main
35 Days Ago
bbq workshop camera position
35 Days Ago
Fixed one more docks barrel
35 Days Ago
Merge from naval_update
35 Days Ago
Merge from main
35 Days Ago
beanbags as generated convex hull set
35 Days Ago
wooden window shutters as primitives
35 Days Ago
Merge from naval_update
35 Days Ago
Array size check for ReceiveFogOfWarImages
35 Days Ago
creation gibs gib replacement update
35 Days Ago
floor and wall frame models and prefabs
35 Days Ago
easel colliders
35 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
35 Days Ago
crypt building skin prefabs, building grade
35 Days Ago
merge from save281 - staging wipe
35 Days Ago
network++ save++ persistance++
35 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
35 Days Ago
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35 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
35 Days Ago
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35 Days Ago
Merge from naval_update