239,416 Commits over 3,837 Days - 2.60cph!

32 Days Ago
Can redirect (or clone) transitions by dragging (fixes #13)
32 Days Ago
LS s2p
32 Days Ago
fixing the LS motorbike access to puzzle
32 Days Ago
Test
32 Days Ago
Coastal cliffs Slope masks and LODs
32 Days Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
32 Days Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
32 Days Ago
Added a game tip explaining how to wire the tin can alarm
32 Days Ago
Move error calc to webjob Fix indexing errors
32 Days Ago
Added Cut option to Component dropdown. Resolves Facepunch/sbox-issues#5920 https://files.facepunch.com/CarsonKompon/2024/August/22_08-27-PalegreenCirriped.png
32 Days Ago
Fixed Cut (CTRL+X) not being an undo-able action.
32 Days Ago
Undo / redo (fixes #4) https://files.facepunch.com/ziks/2024-08-22/sbox-dev_DEoOLIRbv9.mp4
32 Days Ago
M4A1 attachments have bones now
32 Days Ago
Style Inspector now crosses out any rule that isn't taking effect (due to a higher priority rule). Resolves Facepunch/sbox-issues#6273 https://files.facepunch.com/CarsonKompon/2024/August/22_07-58-VioletEft.png
32 Days Ago
Fix dumb error Optimize this Upload api to staging slot
32 Days Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
32 Days Ago
Go on server time
32 Days Ago
I made this way more complicated than it needed to be
32 Days Ago
Use M700 worldmodel correctly
32 Days Ago
Add `@orphaned` filter to list all assets with _c files and no source files (that aren't from the cloud). Resolves Facepunch/sbox-issues#6285 https://files.facepunch.com/CarsonKompon/2024/August/22_07-29-BouncyBlesbok.png
32 Days Ago
ranged sight worldmodel m700 now had ranged sight as default (bodygroups for irons sights still available)
32 Days Ago
Remove this now
32 Days Ago
Stop TextDialog doing the confirm action even when you press cancel, fixes Facepunch/sbox-issues#6236
32 Days Ago
viewmodel prefab material update
32 Days Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
32 Days Ago
Rebuild package index
32 Days Ago
Allow "CTRL", "SHIFT', or "ALT" as binds on their own Added support for Modifier Keys in Input Binds. Resolves Facepunch/sbox-issues#6286
32 Days Ago
Test
32 Days Ago
Update a couple of weapon prefabs
32 Days Ago
Don't log these now
32 Days Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
32 Days Ago
No wonder this wasn't getting received
32 Days Ago
Logs
32 Days Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
32 Days Ago
Merge from main
32 Days Ago
Can upload a loading screen
32 Days Ago
Widened rivers slightly at their origin
32 Days Ago
Fixed CTRL/SHIFT/ALT modifier keys in Editor Keybinds. Resolves Facepunch/sbox-issues#6287
32 Days Ago
Merge from world_update_2
32 Days Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
32 Days Ago
Some tool tip tweaks
32 Days Ago
Have fsm UI states sync their name with the actual runtime state instance
32 Days Ago
Transitions can have a delay window, or exact trigger time Fixes #11 https://files.facepunch.com/ziks/2024-08-22/sbox-dev_hzOo8z1P7g.png
32 Days Ago
Fixed generated path meshes not preserving the w component when rotating tangents
32 Days Ago
Use LineBBox in Zone, so much less noise in the Scene view
32 Days Ago
++
32 Days Ago
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
32 Days Ago
Tie audio tracks to the play buttons
32 Days Ago
Menu prefab
32 Days Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel