135,078 Commits over 4,293 Days - 1.31cph!

52 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
52 Days Ago
Fixed mount animation playing when swapping weapons while mounted
52 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
52 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
52 Days Ago
Fix mounted weapon show/hide NRE
52 Days Ago
Merge from parent
52 Days Ago
Fix CullingVolume LodGroup warning
52 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
52 Days Ago
Bring back turret aim lerping
52 Days Ago
More value tuning
52 Days Ago
Match LOD settings on new scientist outfit
52 Days Ago
merge from naval_update
52 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
52 Days Ago
merge from ah_trajectory_mismatch_fix
52 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
52 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
52 Days Ago
GPU crash fix, NaN check in cloud raymarch
52 Days Ago
Merge from boat_building
52 Days Ago
And include the player animation controller, that's kinda important
52 Days Ago
Merge from boat_steering
52 Days Ago
floor & floor.triangle snap directions
52 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
52 Days Ago
Add validation between lighting the fuse and firing the cannon.
52 Days Ago
merge from islands to naval
52 Days Ago
Merge from parent
52 Days Ago
Merge from parent
52 Days Ago
Re-enable dynamic occlusion pausing by default again
52 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
52 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
52 Days Ago
merge from icon_renderer_path -> main
52 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
52 Days Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
52 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
52 Days Ago
update manifest
52 Days Ago
added space station building skin back in to skins asset
52 Days Ago
merge from space_station_building_skin - restored sitem
52 Days Ago
merge from main
52 Days Ago
restored space station building skin sitem
52 Days Ago
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52 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
52 Days Ago
merge from birthday2025 -> main
52 Days Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
52 Days Ago
Ejection WIP.
52 Days Ago
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52 Days Ago
50 cal attack
52 Days Ago
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52 Days Ago
50 cal stuff.