144,773 Commits over 4,413 Days - 1.37cph!

33 Days Ago
merge mortar_prototype to main
33 Days Ago
Some HUD adjustments * Use 1440p HUD font size for 2560x1660, 4K remains unchanged * Make the notification font text slightly smaller, now better matches sizes between 1080p and 1440p with how it used to be @ 1080p Make Voice HUD use its own font + positioning fix * The voice panels no longer overlap ammo HUD at high resolutions
33 Days Ago
Regenerate protobuf serializers
33 Days Ago
doubleconnect_eac_fix -> main
33 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
33 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
33 Days Ago
Cleanup
33 Days Ago
Merge from npc_gesture_heldentity_fix
33 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
33 Days Ago
merge from main
33 Days Ago
Route regular server joins through the console command instead
33 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
33 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
33 Days Ago
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33 Days Ago
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33 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
33 Days Ago
merge from weapon_refresh_salvaged_cleaver
33 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
33 Days Ago
merge from main
Rin
33 Days Ago
merge from weapon_refresh_salvaged_cleaver
33 Days Ago
Skin pass for ice armour vest and mask
Rin
33 Days Ago
merge from cave_large_medium_ladder_fix
Rin
33 Days Ago
merge from wire_pooling_fix
33 Days Ago
Merge from workbench_ugprades
33 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
33 Days Ago
Merge from main
33 Days Ago
Adding unity install step for each pipeline
33 Days Ago
codegen
33 Days Ago
merge from main
33 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
33 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
33 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
33 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
33 Days Ago
Merge: from main
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
33 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
33 Days Ago
Add blending between aimdir pitch and reload animation.
33 Days Ago
Fixed some redirects
33 Days Ago
Fix mortar controller transitions not having any conditions
33 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
33 Days Ago
Merge from main
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
33 Days Ago
Animate mortar during loading, disable the animator outside of loading.
34 Days Ago
Attempted fix for 'A session is already active.' EAC error