161,282 Commits over 4,597 Days - 1.46cph!

Rin
28 Days Ago
merge from staging_release_client_enforcement
28 Days Ago
Delete unused firecrackers viewmodel prefab
28 Days Ago
merge from map_optims
28 Days Ago
Removed so dead code in TerrainConfig following 167041
28 Days Ago
merge from posing_tooling
28 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
28 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
28 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
28 Days Ago
update from main
28 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
28 Days Ago
main -> character_customisation
28 Days Ago
Swap over to new vertical design
28 Days Ago
Add missing gamepad type config files
28 Days Ago
merge from main
28 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
28 Days Ago
Bump all controller config revision numbers
28 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
28 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
28 Days Ago
merge from main to high_stakes_dlc
28 Days Ago
corrected simulation space not being handled by held items
28 Days Ago
don't gather colliders if collision is disabled
28 Days Ago
Merge from audio_compression_oct_26
28 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
28 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
28 Days Ago
merge from harbor_bridge_sound_fix
28 Days Ago
electronic chessboard; - bc and em texture
28 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
28 Days Ago
Merge from rrp_ore_flare_crash_fix
28 Days Ago
Cherrypick 167055 Flare fix test 2
28 Days Ago
Merge from main
28 Days Ago
Merge from rccomputer_blur_fix
28 Days Ago
Fix rccomputer blurring screen
28 Days Ago
Merge from livestock_tea_recipes
28 Days Ago
Merge from fix_shield_footsteps
28 Days Ago
Merge from SpiralStaircaseDecay
28 Days Ago
Merge from auto_turret_pitch_cover_lods
28 Days Ago
Merge from terrain_config_load
28 Days Ago
Merge from audio_compression_oct_26
28 Days Ago
Marked some longer loops as streaming
28 Days Ago
Applied standard compression to 6410 audio clips
28 Days Ago
Deleted 26 unused animal audio clips
28 Days Ago
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28 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
28 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
28 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
28 Days Ago
merge from main
28 Days Ago
merge from entityflagtoggle_skipsounds
28 Days Ago
Compile fix
28 Days Ago
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
28 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression