239,420 Commits over 3,837 Days - 2.60cph!

33 Days Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
33 Days Ago
Turn off ACES in Refinery for now
33 Days Ago
M700 worldmodel
33 Days Ago
Deployables
33 Days Ago
Vendor Mismatched Fields -> Main
33 Days Ago
Merge: from main Tests: Build all modes
33 Days Ago
Fixed travelling vendor mismatched fields
33 Days Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
33 Days Ago
Merge from world_update_2
33 Days Ago
Fixed rivers having the lake instead of river water body type set
33 Days Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
33 Days Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
33 Days Ago
Fixed harbors overlapping rivers
33 Days Ago
viewmodel burstcloth angular limit tweaks
33 Days Ago
merge from wallpaper
33 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
33 Days Ago
Support underwater effects in lakes
33 Days Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
33 Days Ago
merge from wallpaper
33 Days Ago
restored viewmodel wallpaper renderer
33 Days Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
33 Days Ago
Human outfitter can accept a list of models to pick from, instead of just 1
33 Days Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)
33 Days Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
33 Days Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
33 Days Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
33 Days Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
33 Days Ago
Revert shader back to the manually edited shader since it's still needed for shadows
33 Days Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
33 Days Ago
Don't normalize WishMove
33 Days Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
33 Days Ago
Can click items in the inventory to see info about them
33 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
33 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
33 Days Ago
blowpipe viewmodel mesh for alex temp textures
33 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
33 Days Ago
Code cleanup, comments
33 Days Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
33 Days Ago
Add Requirements to DoorInteract, check backpack for an item with specific data on it
33 Days Ago
Merge: from main Tests: none
33 Days Ago
New inventory system WIP, removed some unused stuff
33 Days Ago
Fixed digital clock UI server fields mismatch
33 Days Ago
wip deployable scene item setup
33 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
33 Days Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
33 Days Ago
Tooltips, cursors Some cleanup
33 Days Ago
updated wallpaper entity with latest world model meshes
33 Days Ago
Finished weapon items scene setup
33 Days Ago
Lets publish it the harder way
33 Days Ago
Fixed offset not being 1:1