146,451 Commits over 4,444 Days - 1.37cph!

34 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
34 Days Ago
Commiting a bunch of shelved wip
34 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
34 Days Ago
Forgot to refresh the test list
34 Days Ago
merge from automated_testing
34 Days Ago
More work on kitchen lino for penthouse apartment
34 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
34 Days Ago
merge from automated_testing
34 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
34 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
34 Days Ago
removed dummy from hierachy and re exported fbx
34 Days Ago
vendingmachine_updateammocount_nre -> main
34 Days Ago
Properly fix the bug
34 Days Ago
merge from main
34 Days Ago
Update animator to include blend trees
34 Days Ago
merge from main
34 Days Ago
Fixed tutorial completed commands not running quietly
34 Days Ago
Fix update ammo count nre
34 Days Ago
merge from automated_testing
34 Days Ago
merge from automated_testing/raiding
34 Days Ago
Another raiding test and some inspector tweaks
34 Days Ago
Updating ballistic armour and bdu set skinning
34 Days Ago
main -> server_browser_update_2
34 Days Ago
Finally fixed the flaky raiding tests
34 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
34 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
34 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
34 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
34 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
34 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
34 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
kiosk C - addressed feedback, added collision & lods
34 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
34 Days Ago
Update to vm camera animation to remove shoulder clipping
34 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
34 Days Ago
Merge from main
34 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
34 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
34 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
34 Days Ago
merge from save284 - Staging wipe!
34 Days Ago
some more marketplace work
34 Days Ago
merge from mortar_prototype
Rin
34 Days Ago
save++ persistance++
34 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
34 Days Ago
merge from workbench_upgrades
34 Days Ago
merge from workbench_upgrades/balance
34 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
34 Days Ago
Merge from AnimationSubSystems