161,078 Commits over 4,597 Days - 1.46cph!

27 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
27 Days Ago
merge from main
27 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
27 Days Ago
flail blockout
27 Days Ago
27 Days Ago
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27 Days Ago
Merge: from main
27 Days Ago
Merge from main
27 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
27 Days Ago
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28 Days Ago
Merge from painting_fixes
28 Days Ago
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28 Days Ago
Merge from animal_anim_compression
28 Days Ago
Merge from legacy_anim_deletes_oct_2026
28 Days Ago
Merge from fluidswitchlodfix
28 Days Ago
Disable duplicate main camera in test scene
28 Days Ago
Merge from distanceflareorientationfix
28 Days Ago
Merge from menuvideo_nre_fix
28 Days Ago
Merge from meshlod_updaets_oct_26
28 Days Ago
S2P apartment complex again
28 Days Ago
Merge from binbagpile_optimisation
28 Days Ago
Also fixed up 31 clutter and collectable prefabs
28 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
28 Days Ago
Add support to TerrainMap to return a NativeArray
28 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
28 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
28 Days Ago
Codegen
28 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
28 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
28 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
28 Days Ago
- More RRP support - Really lightened the scene
28 Days Ago
Merge from livestock_shader_review
28 Days Ago
Merge from depth_egg_fix
28 Days Ago
Merge from rrp_ore_marker_fix
28 Days Ago
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28 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
28 Days Ago
merge from animalanimation_optims
28 Days Ago
Fixed AnimalAnimation out of range errors
28 Days Ago
merge from notices_rtl_fix
28 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
28 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
28 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
28 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
28 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
28 Days Ago
Merge from HotbarScrollSaveZone
28 Days Ago
merge from boateffects_optims
28 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
28 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
28 Days Ago
Merge from softcore_first_join_fix
28 Days Ago
Merge from bag_compass_icon_fix