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129,527 Commits over 4,140 Days - 1.30cph!

7 Months Ago
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7 Months Ago
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7 Months Ago
merge from lumberjackhoodieskinfix
7 Months Ago
Fix mipmaps settings, re-exported defaults
7 Months Ago
Fixed scattershot worldmodel offset model
7 Months Ago
wood armour plate world model + lods materials and textures
7 Months Ago
Remove skin weights option, force to 4 bones.
7 Months Ago
Tweaked static ballista culling distance
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
Fixed catapult showing the scattershot loaded by default
7 Months Ago
Reapplying 109698
7 Months Ago
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7 Months Ago
Fix incorrect convar name for presets causing initial display error
7 Months Ago
Merge from main
7 Months Ago
Merge from fm1, restoring UI functionality after merge from main
7 Months Ago
Restore UI
7 Months Ago
Lead plate radiation protection
7 Months Ago
merge from main
7 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
7 Months Ago
wip merge from main fixes
7 Months Ago
Tweak page header
7 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
7 Months Ago
merge from primitive
7 Months Ago
merge + store tweaks
7 Months Ago
snake animations and rig exported
7 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
7 Months Ago
merge from prim
7 Months Ago
merge from primitive
7 Months Ago
Horse anim tweak
7 Months Ago
Restored crafting costs in crafting menu
7 Months Ago
Added Medieval pack steam item
7 Months Ago
Tweaked piercer bolt damage
7 Months Ago
Armour plate insert world model setup
7 Months Ago
Disable gizmo on piercer projectile in time for the playtest
7 Months Ago
Removed tugboat mentions in siege tower construction components
7 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
7 Months Ago
merge from main
7 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
7 Months Ago
Fixed catapult ammo models being set active every loads
7 Months Ago
Merge from mfm1
7 Months Ago
Ballista compile fix
7 Months Ago
Fix UI after merge
7 Months Ago
Subtract 109030
7 Months Ago
final prefabs
7 Months Ago
cleanup folder
7 Months Ago
removed unused mat impostor assets billboards setup
7 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
7 Months Ago
Fix test item after merge
7 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
7 Months Ago
texture tweaks