202,453 Commits over 4,171 Days - 2.02cph!
Gang buildings on testmap_smaller
Adding spawning in the new type of gang buildings
Server/client fix for debug gang creation
Gangs can exist with no leader now, some minor edits to support that
Set gang leader as owner on gang buildings
Fixed some fields not persisting in MachineProcessActionDesire
Removed gang Founder references since they're created at startup now with no founder.
Remove ability to take over gang houses. Can still take over personal units.
ui work and tweak text for names
Fix for player profile screen NRE when not connected
Support attack tiles are now green
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Server log now outputs winner's name when closing a game instance.
play online button set to not interactable by default again
Flipper health 6->5, damage 3->4
Launcher can no longer shoot through units
Merge from weekend_branch_3
Terrain vertex normals keyword on material only; just making sure
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Fixing compilation errors is fun when your editor isn't working
Kill feed entries stay visible for 30 up from 20 seconds before fading
update kill feed anim
tweak explosion decal
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tweak unit panel transparency
tweak explosion decals
fixed bug with salvaged icepick disappearing FINALLY
merging vm cleanup work and new arm mesh
Added debug.log convar to toggle log output
Fixed movement path highlights being visible in attack range mode
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
added temp icons for female hair prefabs
Fixed more shadow bias shenanigans