200,016 Commits over 4,140 Days - 2.01cph!
SettlementMorale now compares bravery levels of both settlements instead of number of units
Fixed door sound effect errors on static maps
vm jackhammer placeholder anims
vm animator and prefab setup
source vm jackhammer files
3rd person paddle anim source update
Settlement level up flag fix
Crappy role selection idea
Crafting widget dictionary key fix
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Removed entity destruction debug log
Dredge texture/UV update / Added railings and hanging tires
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
StatManipulatorParameters NRE fix
merge from paddle_holdtype
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Subtracted
16473, impostor editor needs work
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
update WIP temple environment
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
Mitigated water z-fighting on terrain near coplanar to water level
Reduced temporal AO-related flickering
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
More functional Welcome screen that allows setting name, icon, and description per game mode
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Remove null items from ItemSpawner in OnValidate (seems to have fixed the getting stuck)