255,127 Commits over 3,990 Days - 2.66cph!
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Added overflow checks to string to int conversion
Fixed BeginSample with no EndSample
Subtracting 7282 (replaced meta files, breaks dependancies)
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Trying to fix some weird build error on the Linux dedicated server
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
Upgraded Persistence branch to 5.1b1 in preparation for merge.
Reducing the ragdoll quality (perf)
Fixed terrain/terrain-blend shader errors
Fixed NFAA shader warning
Disabled snow accumulation vertex offset; to get projectors working again
Removed StandardTerrain-BaseMap
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
lit and textured wild west drilling space ship
Commented out ZoneSeasons editor only Update stuff
WIP Unit selection projector stuff
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
PlayerTimeControl persisted.
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
health regen radiation limit adjusted
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
radiation damage regression fix
clothing has some minor radiation protection
radiation balance
grenade balance
explosives use multiple damage types
- Reworked raised section in 1-2 and now has extra exit
Fixed WoundingEnd bugs (thans bawng
grenade bounce sound is no longer 2d
added grenade icon
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Minor fix in the two new radtown prefabs
Updated game manifest
Some more informative error logging and minor tweaks.
some rope texture definition improvements
- Setup a Destroy mission and it's objectives in 1-2
- Fixed a bug in LevelSpawnItem.cs
Protocol++ (network + save)
Only start placing bridges that can actually be completed