255,126 Commits over 3,990 Days - 2.66cph!
Material consistency tweaks, and tree updates
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
added tennis_ball_rock to unity scene and set up shader
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
Ignore image effect warnings on dedicted server
Added additional first pass bota bag vm anims
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Path / bridge tweaks and fixes
Conditional mesh work ~~ metal skin
Fixed hurt overlay being disabled
Reduced minimum distance between two rad towns
Conditional mesh work ~~ armored skin
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Committing so I can merge.
Merge branch 'master' of arcade into net-lidgren