239,369 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added manage to switch in the test scene to a car to drive around the road you've created.
bot
10 Years Ago
Windows Build 106
10 Years Ago
Bunch of minor changes - Fixed bone merging causing the local player to be rendered twice - PhysicsCollide entity callback is now shared - Added PhysObject member to PhysicsCollide collision info table - Added EFFECT:PhysicsCollide hook to scripted effects - Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time) - EntityEmitSound hook now has a slightly more consistent behaviour - Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is) - CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0 - Fixed crash with CNavArea:GetClosestPointOnArea - CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test - Added SND_* sound flag enums - Added Entity:IsSolid() - CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
10 Years Ago
Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
10 Years Ago
Fixed gmad not compiling
10 Years Ago
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10 Years Ago
Time of Day update to 2.1.1 prerelease 4
10 Years Ago
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10 Years Ago
PVT on server fix proper
10 Years Ago
Don't initialize PVT on dedicated server (!)
10 Years Ago
Disabling dynamic batching (fixes floating trees)
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Added idle_stand to revolver idle source file
10 Years Ago
updated source anims
10 Years Ago
Added ammo_pistol, pistol_revolver
10 Years Ago
updated player revolver anims
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
10 Years Ago
Protocol++
10 Years Ago
Going home
10 Years Ago
Added lean, ironsights, lower to eoka/waterpipe
10 Years Ago
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10 Years Ago
Added waterpipe shotgun (wip) Added eoka pistol (wip) Added thompson (wip) Fixed broken item names in SupplyDrop Fixed errors in trigger when shutting down
10 Years Ago
adding chest plate armour
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
UVs are a little better but they're still not great.
10 Years Ago
No longer need gizmos for most of the drawing tools. Intersection mesh now has a material and mesh collider.
10 Years Ago
Made the Thompson LOD3 lower - max file.
10 Years Ago
Made the Thompson LOD3 lower.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Fixed trousers not removing the censor cube Added 'censornudity' convar (default false) Stop looting if moved away from source entity, or source entity destroyed Fixed player preview being in a weird pose, having feet cut off Tweaked how harvested items are awarded to the player Added editor option to reload item list Added human skull, wolf skull, spoiled apple
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
10 Years Ago
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
10 Years Ago
Added amplift color
bot
10 Years Ago
LinuxDS Build 64
10 Years Ago
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.