200,690 Commits over 4,171 Days - 2.00cph!

3 Years Ago
Fix for sim data not loading properly
3 Years Ago
▊█▌▌▋ ▅▆▊▄▅▊▉▍▆▇▇▌▇█▊▆ ▅▆▅▄ █▆ █▆▉▋▌ ▉▉▅▌▄▄▊▇█▅ (▇▍▉▅▉▅ ▌█ ▅▄▌▊▍ █▆▊▌▆▍▋███ ▋▄▇▄█▇▋ ▋▅ ▅▅▌▆▉▌▌▄▊)
3 Years Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
3 Years Ago
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
3 Years Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
3 Years Ago
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
3 Years Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
3 Years Ago
merge from ModelViewer
3 Years Ago
Disabled ambientmultipier, reflectionmultiplier, ao
3 Years Ago
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
3 Years Ago
Increased Oilrigs reset timers Cargoship events less frequent
3 Years Ago
Merge from ModelViewer
3 Years Ago
Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
3 Years Ago
Reduced underwater labs to 1 from 3
3 Years Ago
Hot Air Balloon storage increase 12 -> 18 Boat storage increase 12 -> 18 RHIB storage increase 30 -> 36 Submarine storage increase 12 -> 18
3 Years Ago
Stone spear cheaper to craft Reduce stone spear crafting time Removed stone spear from elite/hackablee crates Fixed baseball bat available in loot tables
3 Years Ago
merge from main
3 Years Ago
Added new wire colors - light blue - orange - pink - purple - white
3 Years Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
3 Years Ago
Made custom icons for each type of berry clone to better differentiate each colour
3 Years Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
3 Years Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
3 Years Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
Merge Main -> StaticCaboose
3 Years Ago
Fixed badly positioned payout UI on the caboose slot machine
3 Years Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
3 Years Ago
Fixed slot machine NRE if player dismounts during a spin
3 Years Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
3 Years Ago
Removed fire barrel on rail platform at Compound
3 Years Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
3 Years Ago
Added static caboose to Compound, ran S2P
3 Years Ago
Þe olde manifest update
3 Years Ago
Fixed static caboose lighting not working
3 Years Ago
Keep authorize UI open when authorizing players on a turret
3 Years Ago
Static caboose dressing prefab minor edits
3 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
3 Years Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
3 Years Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
3 Years Ago
Merge from main
3 Years Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
3 Years Ago
Merge Main -> Static Caboose
3 Years Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
3 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
3 Years Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
3 Years Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
3 Years Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
3 Years Ago
Merge Main -> StaticCaboose
3 Years Ago
Fixed deploy offet of press button so it can be placed near the floor
3 Years Ago
Fix right clicking into repair bench not swapping items