200,017 Commits over 4,140 Days - 2.01cph!
Merge Caboose -> Blackjack
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When you shoot the locomotive bell, it goes ding
cherrypicking
74801 - exploit fix
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Tackle mission fixes:
Fix duplicate localizaiton key causing first line of mission to read "Tackle the day"
Fixed being unable to continue mission if player loots tackle container from maximum loot distance (switched move objective from close to roughly)
Fixed missing space in dialogue when accepting tackle mission from fisherman (fisherman_node_missionone localization key, will need phrase rebuild to work in-game)
Vedning machine map clusters now have a green circle to better stand out on the map
Fully disable HLOD system temporarily, want to test performance running as close to main as possible
Expose limit fps in background option in Screen section of Options menu
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
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Dictionary cache for usernames to optimize team ui (it grabs username every frame)
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Necklace updated source files
Cherrypick more #CLIENT fixes
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fixed #Client errors, improved client prediction of progress bar
Citizen sources: documentation & fixes on the automatic morph splitting process
cherrypicking
74336 - chat spam limits not applying in global chat
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navmesh to navmesh teleport fix test
merge from options_dropdown
Added missing interaction sound to ration box
A more aesthetically pleasing dealer value display
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Ignoring a workspaces.db file that a VS extension uses
Larger locker interaction collider in the camper
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Stopped fixcars command still filling engine parts in destroyed vehicles
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