125,728 Commits over 4,171 Days - 1.26cph!

4 Years Ago
Removed puzzle loot out of snowmobile spawn garage
4 Years Ago
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4 Years Ago
network++ save++
4 Years Ago
merge from /wm_item_updates
4 Years Ago
Burlap sack aggressive lodding
4 Years Ago
Updated burlap sack
4 Years Ago
LOD distance tweaks, fixed missing teas
4 Years Ago
PetBrain samples and records position history
4 Years Ago
Straighter rails
4 Years Ago
LODs
4 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge MagnetCraneUpdates -> Main
4 Years Ago
Minor fix
4 Years Ago
Merge MagnetCraneUpdates -> Main
4 Years Ago
Fixed magnet crane steering the wrong way when reversing
4 Years Ago
Adjusted driving feel, trying to mostly match old behaviour
4 Years Ago
Merge Main -> MagnetCraneUpdates
4 Years Ago
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4 Years Ago
Coastline finalization WIP
4 Years Ago
Merge Buoyancy_fix2 -> Main
4 Years Ago
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
4 Years Ago
Scale fixes
4 Years Ago
Fixed accidental BaseCombatEntity debug log commit
4 Years Ago
Updated mesh / material
4 Years Ago
Wake buoyancy as soon as RB wakes.
4 Years Ago
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4 Years Ago
Fixed postfx volumes (nvg issue)
4 Years Ago
Merge from repairbench_redirect
4 Years Ago
Rebalanced garland protection - no longer takes multiple rocket hits
4 Years Ago
Merge from io_decay
4 Years Ago
network++
4 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
4 Years Ago
Fixed client compile
4 Years Ago
Magnet crane audio now stops running when the crane is inactive
4 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
4 Years Ago
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
4 Years Ago
If a belt item is equipped when opening the inventory that item will be automatically selected
4 Years Ago
Removed slot 8 input bind (can't equip anything in slot 8) Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default) Update options menu with updated binds
4 Years Ago
Merge from main
4 Years Ago
Magnet crane exhaust goes more when the player is using movement controls
4 Years Ago
Magnet crane stability work. Less wobbly/floaty feeling.
4 Years Ago
Merge from attire_full_inventory_fix
4 Years Ago
Prevent magnet crane magnet from getting close enough to the driver to hurt them (modified the animator to only let it move 90% of the way to minimum)
4 Years Ago
Post splat sculpts on east coast + lighthouse fixes for new cliffs
4 Years Ago
Merge Main -> MagnetCraneUpdates
4 Years Ago
Environment quality update / Made BuildingDark volume slightly darker
4 Years Ago
Supermarket lighting tweaks and fixes scene2prefab
4 Years Ago
spacesuit WM setup