130,571 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additional requested custom map volume and trigger prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                added damage masks for both subs and updated detail tiling in their materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Less fog inside underwater labs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Moon pools for BillBTestMap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge Submarine->HDRP_Art_Backport (Aux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase submarine view distance (less fog)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust mount positions for the subs to improve visibility as far as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added submarine decay, same as boats but with slightly longer times:
- Indoors: No decay.
- Outdoors: 240 minutes (rowboat = 180).
- Deep water: 180 minutes (rowboat = 120).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sub spawning setup at boat vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Initial custom nav support
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from submarine ai (no spawns)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                DungeonNavMesh now works with multiple instances
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fixed accidental fog change while troubleshooting
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m
S2P Swamp A,B,C
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent building volumes to underwater lab prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from misc_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split TerrainPath.DungeonRoot into TerrainPath.DungeonGridRoot and TerrainPath.DungeonBaseRoot so the train tunnel navmesh doesn't pull in the underwater labs
 
                
                
                
                
                
             
         
        
            
            
            
                
                modded folder organization (will break paths)
Adding a bunch of commonly requested and missing objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                DungeonBaseInfo has a list of DungeonBaseFloor, which each contains a list of all DungeonBaseLink that are on that specific floor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater fog no longer disappearing inside underwater labs (introduced by environment volume change in 63133)
Made underwater_effect admin convar also disable underwater fog
Added UnderwaterLabs environment type to all underwater lab prefabs (to detect when their map has to display)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Increase submarine throttle/max speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow faster steering adjustments in the submarines
 
                
                
                
                
                
             
         
        
            
            
            
                
                When mounting a sub, always fill the driver's seat first
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Fixed submarine physics behaving incorrectly (jittery, didn't maintain depth) if the submarine was spawned instead of pre-placed in the scene. The trouble was script execution order, specifically the submarine's tick happening after the buoyancy tick.
- In solving this, moved the FixedUpdate tick on all mountables to use a single real FixedUpdate call from ServerMgr. Should improve performance (will test soon).
 
                
                
                
                
                
             
         
        
            
            
            
                
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