198,711 Commits over 4,140 Days - 2.00cph!
Don't allow clothing worn over the top of ghost sheet due to clipping
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
First version of async group loading
merge from Halloween_2020_Patch
Fixed multiple vm warning log when interacting with a phone
▋█▋▆▋▌ ▅▇▇▍ ▆▉▊▊▉▇█ ▌▌█▊▄
▍▊▌▆ ▆▆ ▅▅▆▌▅▍ ▋▉▉▆ ▌▍▄▆▅██▇ █▆▊▄▇ ▌▄ ▊▊▊▉▄ █▉▉▌▆▅
Fixed dialler UI opening in an incorrect state
▅▊▊ ▊▇▆▋▌▍▌ ▄▆ ▉▄█▉▆▍ ▋▆▆▇█ ▊▉▆▋▇▆ ▋▅▄ ▍▌▋█▄
Work cart now has basic driving movement, follows along the train track spline
▅▄▆▆█ █▌ ▌▋▄▉▊▆▄ ▄▆ ▇▋▋▉ ▍▌▄▍▇▄▍▅ ▋▅█▉ ▅▌▄▇▇▌▍▅▆▌▇▍ ▌▍▋▅▅▇ ▋▉▇▊▊▆
Limit the number of cloth instances that can run per frame
▄█▌▋ ▉▋▍▌ █▇▄▅'▌ ▍▊▄▉█▊▋▊ ▇▋ ▆▅▋▆▍▅
Final bespoke sculpting & cliffing around launch site
▄▌█▇▊ ▍▄▌▆ ▉▊▉█▍▆▋▋ ▆▊▍█▌▇▉▍█▉▊ ▊▍▍█▉▋
▊▅▄▅▇▌ ▅▋ ▄█▋ █▇▄ ▋▌▆▋ █▌▌▅█ ▍█▆██▅ ▇▊▅▄ ▋▆'▄ ▊▉▍ ▋▌▋▌ ▍▋█▄
█▌▌▊▅▍▊▍ █▋▅▋▄█▋▉ ▋▋▊█▊ ▋▋▅▋▌▊ ▄▄ ▆▉▅▍▅ ▍▉▇▊█▅▇▌ ▌▇ ▉▌▌▇▄▆ ▅▅▅▄ ▇▊▅ ▊▌▇ ▆▊▌▆▅▄▋
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
Increase collision radius
Refactoring, more track work
Halloween menu background video
Apply client-side check to make sure player doesn't get too far away from telephone while in use
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
▇▆▅█▉▅▄ ▇▅▆▍▉▆ ▆▍ ▅▍▊▇█ ▆▊▌▇▄ ▊▌ ▅▅% ▊▊ ▄▍▉ █▋▊ ▄▋▋▆▆▌█▍ ▉▇▍▍▊▆▊▍▄▄▊
▇▋▇▍▆▍▅█▊▌▊▋ ▋▅▉▍▌ ▊▆ ▄▌█ ▇▉▇ ▌▅▉█▍▅ ▌█▌█▌▊▌█
▇▄█▋▅▌▉ ▅▋▅▇▌▆▌/▍▌▍▇▌▊█▋▊▄
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Assign train to tracks separate for front vs. rear wheels
Fix player preview not showing cloth
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Fix broken cloth on ragdolls
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
Remove bone position rewriting because we snapshot the default pose correctly now
Add dead zone extent parameter
▉█▄▊▋ ▋▆▋█ █▇▇▇█▌▄█▉_▄█▉█_▊▌▋▆▊
weather.report now includes the exact parameters that are currently being applied to the sky dome
Allow the inspector to edit things without hitting the cache
Scene backup.
Added snow variant of the coal piles.
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
Allow weather.load while playing back demos
Send replicated convar initial state when starting a demo
Disable LOD0 completely when at a decent distance
ENT:HandleAnimEvent can now return true to suppress the default action