240,747 Commits over 3,867 Days - 2.59cph!
Ocean renderer optimizations, trace optimizations
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Fix light_environment's sky lighting keyvalues not being setup correctly
Mask view model from motion blur, Set some nicer default settings
StandardPostProcessing animation helpers
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
last few prefabs, manifest.
Fix viewport offset for post processing with new system
Handle bones that don't exist on the server in BoneDictionary transform lookup
NPC rename/reorganizing in stages because plastic got confused last time.
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PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render
Ability to fade properties in or out
Simplify post process setting setter
Dev materials
Fall and reset progress triggers
Playground map
Fix some collision problems
Introduce PostProcess.AddGenericToStack for simple post processing
Screenshot camera prefab tweaks
Improved panini projection
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Snowmobile WIP code, protobuf setup etc
Rework relative midi knob bindings
Roll down slopes
Stick to ground
Update dev map
Visualize absolute and local lean
Checkpoints
Slowly tip over
SDF reflections test
iterate on sdf test
Animgraph: Add support for tags on single frame anim nodes (needs testing)
Revert
66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
Merge misc_improvements -> Main
cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM
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Merge IntegrateVehicleSubEnts -> Main
Fix ProjectSettings set to CLIENT
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Merge MLRSUpdates -> Main
Updated Minigolf map (backend)
Minigolf map wip skybox
Minigolf concrete wall tileset
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Fixed cassette recorders not sticking correctly to MLRS moving parts
Only do a 1s delay before fetching on main menu !switch !release