194,223 Commits over 4,079 Days - 1.98cph!
Initial work on supporting new VFX.
- Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again.
- Removed old water and dirt effects.
- Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring.
- Added tyre audio support for grass and snow.
- Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology.
- Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats.
- Hooked up all new tyre track and spin FX, but currently unused.
- Modified grip physics.
Added player.dismount command
Fixed player.mount sometimes mounting the client Mountable in the editor
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Remove that change, was meant to be on a different branch
Add player.dismount command
Vehicle source file backup
Fixed foliage displacement
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Minor optimizations to player.GetBy* functions (Community)
Fixed SendUserMessage erroring on client (Community)
Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community)
Converted umsg.Start error messages into ErrorNoHalts
Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
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added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot
added cctv gibs
electrical item information panel
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Made Menu Lua errors appear mostly like Client/Server errors appear (formatting)
Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
Added planter_bottle mesh and materials
added streamermode support for cameras
Added Toggle input for func_brush in base.fgd
Merge from terrain_benchmark
A possible fix for the inconsistencies in terrain benchmarks.
Adjust garbage collection threshold
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
Canyon - latest terrain build
Merge refactor and optimisation branch to main farming2 branch
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
Show team nametag indicators if the player recording the demo was in a team at the time (needs testing)
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
Craters, Archipelago - latest terrain build
[D11] Hitbox optimisations ( essentially merged from FP )
[D11][UI] Fixed server list going off screen
[D11] Updated Manifest and removed Debug Log from ServerMgr
Deselect demo item when sorting
Merge from main
Fix camera guide color convar not using Color32
Add refresh button to demo browser
Add confirmation popup when deleting demo from browser
Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.