130,599 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Raise top reactive target IO a little
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raise top reactive target IO a little
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reinstate 
53468 (ProjectilesThroughVehicles) and 
53754 (wounded player collider adjustment) in this branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Line up Reactive Target IO with its new model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch Reactive Target to Electrical item category
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▅█▊▉▊▉▅▄▄▊▇ ▅▅▅▇▇ (▋▄▌▌ ▉▅▅▄▆ ▉█▌▉▋ ▄▊▊)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 updated storage monitor decs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated GameTip so long game tips are not on 6 new lines
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Manifest rebuild after merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from Main ->DestroyableRoadsigns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move roadsigns to Default layer (was World)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix reactive target scaling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Oar poster scene (backup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set roadsign spawner respawn times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force show full statement at the end of text animation in conversation, fixes final character not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from canoe (fixes paddling animations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix batteries displaying the wrong passthrough on the wire tool UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed missing barrel and forklift collision at fishing village A
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 fixed storage monitor gibs errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                 added prevent building volume to storage monitor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Storage monitor icon
Allow deploying storage monitors onto the large wooden box
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from storagemonitor
Fix placement position on TC
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                play a sound when removing a dying plant
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated storagemonitor.deployed prefab to contain new asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Storage Monitor prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.