198,704 Commits over 4,140 Days - 2.00cph!
█▊▄▇▄▄▄ - ▆▉▅▄▌ ▉▇▄▉ ▉▅▄▇▊▄▊ ▌█▊▄▇
Run r_flushlod only on level init, not on level shutdown
▍▋▍▊ ▊█▋▋▅ ▄▌▉ █▋▍▊▇▇▍▅▆▆▅▋▅▊ ██▅
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
Main menu backgrounds never switch to the same image unless there's only 1 image
▌▉▅▌▌ ▍▍▋ ▊▉▌▇▋▊
▅▅▊ ▌▌▊▋ ▇█▇ ▋▅▄▄▄▋▍▆/▆▋▊▅▆█▌▉▌/▍▋▋▇ ▌▆▄ ▌▍▋▇▉▇█▉▅ ▋▄▋▍.
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
▋▍▋▇▍ ▆▄▋█▌█▌▇▊ ▋▍▌▊▌▌█▌▄▊▉▌▇▋█▅▆▊█▋▍▅ ▊▅██▆█.
Scrap heli wreck files/prefab
▊▌▍▉▅ ▋▆▊▍ ▇█▋▊, ▉▍█▅▅ ▋▇▍▌█▆▅▆
New tests, updated culling job
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
LODs for the new models, updated airwolf prefab
▍▅▊▊▄▌▆▅ ▌▄▌▊.█▌▊▌▇▉█ ▌▋ ▊▌▅▇█▅▋ (▍▊█▆ ▆▇█▉ ▌▆▆ ▄▇▌▅▄ █▊▅ ▋▇▄)
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
█▆▉▍▋▆▌▊█▍▊ ▇▇▇▉ ▍▄ ▊▇ ▊▇▌▇▄ ▄▉ ▉▌▄ ▆▇█▄▇▇ █▇ ▆ ▋▇▄▍ █▊▌ ▄▄▋ ▄▊▊▆█ ▊▌ ▉▌█▍ ▅ ▊▄▊▆ ▊▅▇▄▍▅▉▌ ▍▄▊▇█
▌▍▌▋▆▇█ ▅▇▉▌▉▊▌▌ ▇▊▄▇▆▆ ▊▆▋▍▌▊▆ ▋█ ▍▆▊ ▆▄▇▉▉▉ ▋▆▋▍▉ (▇▅▋▋ ▍█ ▉▌▋█▊▆▋▄ ▌▇▊▅ ▇▍▊▊▍▇▋█▋ ▅█▉▄▉▋)
▊█▋ ▅▍▆▇▌▅█▅ ▊▋▉ █▊▅▅▄▇▄▍▊ ▆▇▍█▋█ ▇▅█▅▉▅ ▊▄ ▆▊▍▄▄█ ▆▋▋▄▌
▇█▆█▍▅▋▊▋▉▋ ▄▌▊█▌▆▋▉ ▆█▋▊▍
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
- Destroy locks no matter what when car is fully destroyed.
- Updated tooltip.
- Don't show module health anymore on wrecks.
Try converting gib override list into a scriptable object instead
Allow destroying car lock if health is <= 15%
WIP converting Gibbable to a PrefabAttribute
▅▇▉▌▆█▇▊ ▆▆▆▉█▅ ▉▋▌█▅▋▄█▊▉▄▅▍▊
Code review changes:
Removed physics mesh workaround from diogo (no longer needed)
Disable all colliders when pooling a gib
Just disable random variation when benchmarking
▉▌▄▋▍▅▅▅ ▊█▉▊ ▄▉▄ ▉▋▇▍▌▇ ▆▌▌ ▉▌▊▉▍▅ ▋▉▄▍▅ ▋▍ ▍▅▌█▌
▍▄▍▌▍█ ▉▊▍█▉ ▊▌▇ ▄▅ ▆▄█▉▆█▊▄ ▊▅▇▆ ▊▋ ▆▅▇
▉▇▌▍▋ ▍▅▍▆▆▆▍▇ ▅▋▋ ▋▋▅▇▍ ▊█▇▌▆
Car and door keys now act like notes, so users can add custom text info to each key
▉▆▊ ▇▄▇▆▅▇▊▅ ▄▊█▊ ▇▍▅ ▍▄▅▋▉▅▇▉▍ ▇▇▉▄▄▅ ▌█▊▆▊▌▋
▄▍▍▅▊ █▌▊ ▆▇▇▆▍▍▍▋▉▉ ▍▋ ▍█▇ ▌▆▍ ▄▊▅▋ ▊▋▋▌ ▄▊ █▍▊▅ ▅ ▍▅▊▇▅▍
█▋▆▍ ▅▊ ▇▅▅▍▊▉▇█ ▆▄▄▍ ▌▇▌▆▅█▅▇ ▆▄▌ ▍▇█▇▌ ▋▉▊▆
▉▉█▋▊▉ ▌▇▊█▅ ▅█▊▊▌▄ ▆▉ ▋▋▌▇▆▇ ▅▊▅▅█ ▋▊█ ▌█▇▌▅ ▊▊▊▌
▊▋▌▋█▊▋▉▌█ ▄▌▉▊ ▅▅▇█▍▊ ▅ ▅▋▉
▊▊▆▇▍▌▊▍ ▅▍▅▉▇ ▊▋▄▇▉▊▆▊
Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
█▅▌█▆▌█▅ ▌▆ ▅▍▍█▌▌▆ ▊▌▉ ▉▋▌▋▍▄▉ ▌▆ ▇▉▍▉▋ ▄▉▍▍▅█
▍▌▅▆▋▍▄▊▋▌█ ▅▆▌▅▆▌▄▋ ▅██▊█▌▇
█▉█▄▇▅ ▉▅▊█▊▇▉ ▇█▉██▋▋▇ ▆█▄ ▋▋▋▊▋▋▌█ ▋▋▇█
▌▆▋▌▌▆▅ ▊ █▄▍▊▌ ▌▋ ▍▍▌▋▇ ▅▄▇▋, ▊▄▍▍█▍█▅ ▇▋▍▇█▌▊▋▉ ▇▋▍▅▍▍▇ + ▋█▌█ ▄▋ ▄▌ ▍▄▅▋▇▅(▅▉▊▋ ▆▅▌▇█▅▅▄▋▌▆)