240,745 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Compiled post process with dof quality
3 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
3 Years Ago
Simplify AnyMounted
3 Years Ago
Rename HasAnyPassengers to AnyMounted
3 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
3 Years Ago
Manifest build, and prefab ID fix
3 Years Ago
Merge misc_improvements -> snowmobile
3 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
3 Years Ago
Remove some debug stuff I left in
3 Years Ago
More inland cliff replacements
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
3 Years Ago
Fixed vm getting orphaned when entering debug cam
3 Years Ago
Fixed event NRE when spectating in a demo
3 Years Ago
Merge BaseMountable -> misc_improvements
3 Years Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
3 Years Ago
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
3 Years Ago
Added ApiCallLimiter Don't delete replays if they're in the submission queue Get rid of bullet stats object in switch release Added SimpleBitWriter Added methods to encode / decode campaign metadata as ulong Nex API rate limiting, file re-using, don't use files for campaign lbs Some more rate limiting !switch !release
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
3 Years Ago
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3 Years Ago
Updated holes with more art and balances
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
street cabinet 3 - material adjustments
3 Years Ago
Street cabinets - revised street cabinet 1 2 and 3 Merge branch 'master' of sbox
3 Years Ago
More snowmobile setup
3 Years Ago
Snowmobile collider edit
3 Years Ago
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3 Years Ago
EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes
3 Years Ago
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3 Years Ago
Citizen/animgraph: updated Jump anim
3 Years Ago
Give Logger object overloads
3 Years Ago
Trace.Box + Trace.Sphere + Trace.Capsule (#107)
3 Years Ago
East sculpts for new cliffs
3 Years Ago
Re-populate LoadoutSelectList when template is applied
3 Years Ago
Loadout Selector Categories
3 Years Ago
Fix compile warning with SoundEvent asset type
3 Years Ago
loadout bug fixes
3 Years Ago
Loadout styles
3 Years Ago
Loadout Select List category types
3 Years Ago
loadout icon
3 Years Ago
Class icon
3 Years Ago
loadout styles
3 Years Ago
resource folder, qicon support