130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Add up/down button support and call to floor support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a final RefreshColliderSize at the end of OnDisconnected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch CapsuleColliderInfo to a struct
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure blocks are the same rotation, some conditional model stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove now-unused default bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                TryGetEntityBounds for the gizmo to use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code Review: Use CheckBounds instead of HasSpaceToSpawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing files apparently.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab and item setup, WIP code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> GeneralBugFixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▍▆▅█ ▍▋█▆ ▌▇▊▌▄█▍▇▄▊_▌▍▉▉▊▊▍▉▆▍_▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove duplicated lamps from bandit town, replaced with the newer prefab instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added camera to bandit town
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added lighting prefab to monuments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fix passthrough not showing for windmills, solar panels, and fuel generators
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rename orb shader for auto conversion
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Flare material conversions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for flare shader conversion. Added blank flare shaders.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from AudioSettingsFix