240,749 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Add in the select buttons
3 Years Ago
ModelDoc: Rotate viewmodel camera with model rotation
3 Years Ago
StationScreen buttons
3 Years Ago
merge from human_ai_combat
3 Years Ago
merge from ai_misc
3 Years Ago
Adding in Weapon selector upgrade view
3 Years Ago
Loadout Weapons Station screen styling
3 Years Ago
Added a near clip offset for underwater rendering
3 Years Ago
animals can no longer attack players in modular vehicles
3 Years Ago
Implement loadout weapon main screen display for station dialog
3 Years Ago
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
3 Years Ago
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3 Years Ago
Redist for 1.52 Headers for 1.52 Generator changes to support 1.52 Generated 1.52
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
fixed bug with animals continuing to attack player corpses
3 Years Ago
Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering
3 Years Ago
more styles
3 Years Ago
merge from excavator_scene_rework
3 Years Ago
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3 Years Ago
Beginnings of getting character information in
3 Years Ago
Citizen/animgraph: updated landing
3 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
3 Years Ago
merge from main
3 Years Ago
merge from ai_purge2
3 Years Ago
merge from main
3 Years Ago
Manifest rebuild to fix "no number for string fuel_storage"
3 Years Ago
Fix load order issues with vehicle fuel
3 Years Ago
Error fix
3 Years Ago
More optimizations to height and trace queries
3 Years Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
3 Years Ago
Duck to brake Jump dir based only on pitch Fix up some problems with slopes and getting stuck Rotate when in noclip Disable momentum, reduce max lean Not grounded if moving up Add platforms to playground
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Fixed third person mode when spectating
3 Years Ago
Merge from main
3 Years Ago
Comment
3 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
3 Years Ago
Projectile changes
3 Years Ago
More cleanup
3 Years Ago
Remove some redundant spectator checks
3 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
3 Years Ago
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3 Years Ago
▍▊▋▍▍ ▅█▉█▇▆ '▌▄▇▉▆' ▌▇▆▊ ▍█▊▆▅▊█▊▉▇ ▊▄▌▋ █▌▅▄ ▍▍▅▅ ▇▌▋▊▉▄ ▋▍ ▍▋▋ ▄▉█ ▍▉▋▆ ▊▋▍▄▋▅▄ ▆▌▊▅▋ ▇▇▉▋▅▌ ██▅█▍▉█ ▍▇ ▋▆▍▍ ▉▆▋▆█▅ ▆▅▉ ▊▇▅▄▌▅▇█▉ ▌▇▄▄▇▅▆▌ █▊ ▋ ▌▇▍▍, ▋▉▉▊▄▄ ▉▍▋ ▌▌▌▆ ▌▋▇▊▌▅ █▊ ▌-▉-▍ ▉▄▉ ▋▊▇▋▇_ & ▇▆▆__▇ ▉▊▇█▆▇▇▅ ! ▉▇▍▄▊ ▆▅▍ ▅▉▆ ▍▍▊▅▍▉▌▆█▅██▍▉▇▋▍▉▊▅▆▉▇ █▆▅ ▉▄▇▅▋▅▋ ▄▇▇ ▍▉▇▍█ ▅▌▄▄ ▌▍█▇▉▅ █▉▇▍ █▉▅ ▌▌▍▋▍ ! ▆▇▇▋ ▍▅▍▌█ ▅▊▋▅▊ ▇██ ▅▄ ▋▋▍▇ ▉▇▄▍ ▌▋ ▊█▍▊▅_ & ▊▋▋__▅ ▍▆▇▋▋▆▌▊ ▌▋▆▋█▋ ▌▄▅▆▍▋ ▇▍▆▅ ▄▋▊▋▄▄ ▄▊▊▇▅.▌▇▄▆▅▋.▋▆ ▅▉▍▆▋ ▄▊ ▍▇▋▍▌ ▄▍▆▋ ▍▉ ▅▉▌▋▊_ & ▄▅▉__▄ ▋▅▄▌▍▉▋▅ ▊▄█ ▍▊█▄▋▌▋ █▅▌ ▄▇▆▉▉▅ ▇▇▌▌ ▅▅▍▍ ▌▆ ▍▍▆▆▌_ ▊▊█▊█▅ ▌▄▌▇▊█▆
3 Years Ago
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3 Years Ago
▅▅▌▌▌▆ ▊█▉▌▆ ▇▄▊▉▆▅▋▅▋ ▆▌▅▆▇▆▋▅█▍▅▍ (▊▋▉▇▌█ ▆▉▋▍▉▋▉▆ ▇▋▍█▊▊ ▊▋▉▇▍, ▉▉▉▉█▍▊ ▋▆▋▆▅ ▅█▊█▉▍▇ ▇▇ ▋▄▌▍▅▄▇█▇ ▌▆▅▇▆▍▊▍) ▆▍▍'▄ ▆█▄ ▊▋▍▍▅▄ ▌▆▍▉▌█▊▊▇▌▆ ▆▍ ▍▍▍▋▅▋ ▌▊ ▊▇▇ ▇█▉▌ ▇▇▄ ▇▆▇▍▄▆▌.██▍▇▍▄▊▋▇▉▅▊▄ ▌▆▇ █▅▌▊▆█▌ ▌▇▍ ▌▍▍▉▍▍▋▍▊▆▌ ▆▋▆▋▊▄▍▊▊
3 Years Ago
Merge Main -> VehicleUpdates
3 Years Ago
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3 Years Ago
▊▆▋ ▆█ ▊▆▍▅ ▋▄▄▍ ▅█ ▇▍▌▄▉_ & ▌▅▊__▆ ▄▆▅▆▊▉▄▅
3 Years Ago
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3 Years Ago
save++ protocol++