240,749 Commits over 3,867 Days - 2.59cph!
Add in the select buttons
ModelDoc: Rotate viewmodel camera with model rotation
merge from human_ai_combat
Adding in Weapon selector upgrade view
Loadout Weapons Station screen styling
Added a near clip offset for underwater rendering
animals can no longer attack players in modular vehicles
Implement loadout weapon main screen display for station dialog
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
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Redist for 1.52
Headers for 1.52
Generator changes to support 1.52
Generated 1.52
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fixed bug with animals continuing to attack player corpses
Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering
merge from excavator_scene_rework
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Beginnings of getting character information in
Citizen/animgraph: updated landing
added convars to AIBrainSenses for the new los/update interval timings.
Manifest rebuild to fix "no number for string fuel_storage"
Fix load order issues with vehicle fuel
More optimizations to height and trace queries
Citizen/animgraph: airborne side selector
(During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
Duck to brake
Jump dir based only on pitch
Fix up some problems with slopes and getting stuck
Rotate when in noclip
Disable momentum, reduce max lean
Not grounded if moving up
Add platforms to playground
Merge from FirstPersonSpectate
Fixed third person mode when spectating
Make all FirstPersonSpectatorMode variables private
Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
Remove some redundant spectator checks
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware
Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
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Merge Main -> VehicleUpdates
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