135,764 Commits over 4,444 Days - 1.27cph!
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Possible NRE fix on repair bench skin picker
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel:
largebox
smallbox
crate
fuel
stash
genericlarge
planter
composter
modularcar.storage
supplydrop
singleslotammo
Finished sculpting west coast megacliff area. Woop woop.
merge from save217 (Staging wipe)
merge from missions (again, hi alex)
fixed save/load issues and missions resetting upon death
removed some debug.logs
fix treasure mission picking underwater monuments
nre fix for temp missionPoints
Desert dwellings progress backup
Tweaked MLRS scenes prefab settings
Fixed incorrect initial light setting on bbq bounce light
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic':
- The title is automatically set from parameter panelTitle on StorageContainer
- The number of item slots shown automatically matches the amount of slots on the container used
Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
MLRS storage basic functionality
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context
Still has a bunch of issues
Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
West coast terrain sculpting around new megacliffs
temp conversations and loadouts
Fixed modular cars double-calling UpdatePlayerModel on modules
Aiming module storage WIP
fixed new mission not updating mission hud sometimes
Desert dwellings progress backup
Fixed chickens being flagged for both navmesh and A*