240,745 Commits over 3,867 Days - 2.59cph!

3 Years Ago
More east progress
3 Years Ago
Removed debug output from FGDWriter
3 Years Ago
Make Hammer.EntityTool Attribute not inherited
3 Years Ago
Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer
3 Years Ago
Restore and make obsolete PointLightEntity.LightCookie
3 Years Ago
delete unused murderer and bear_full prefabs
3 Years Ago
removed deleted scripts from a couple of prefabs
3 Years Ago
loadout background colour tweaks to tutorial and stationscreen fix button on tutorial screen Merge branch 'ui' of sbox-hover into ui merge conflict fixes
3 Years Ago
Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Added StationScreenView and support for loadout-view and weapon-view
3 Years Ago
loadout background colour tweaks to tutorial and stationscreen
3 Years Ago
Texture and Rotation support for custom Hammer properties
3 Years Ago
Remove render.postprocess event attribute
3 Years Ago
Update buttons to use global styles
3 Years Ago
Rate limiting tweaks Wait a full second before committing to fetching leaderboard entries Always use cached local score for stage items in main menu Stage item button prompt tweaks to avoid flicker !switch !release
3 Years Ago
Added LoadoutData to StationScreen for skinning
3 Years Ago
Added AppWindow EventFilter DockWidget
3 Years Ago
East inland WIP
3 Years Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
3 Years Ago
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3 Years Ago
Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack
3 Years Ago
Passthrough/Copy texture shader Update example post processing shader
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
3 Years Ago
Renamed HeavyScientisAd to HeavyScientist
3 Years Ago
Delete old HeavyScientist prefab
3 Years Ago
Don't try and populate the loadout select list if we don't have a pawn yet
3 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
3 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
3 Years Ago
Station Screen restructure
3 Years Ago
More styling
3 Years Ago
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3 Years Ago
merge from store_update_merge
3 Years Ago
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3 Years Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
3 Years Ago
Loadout spawn buttons
3 Years Ago
Base controller w/ dev hud Dev map Die when fall fast
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed trace test bug
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
Add setting helper for standard post processing shader
3 Years Ago
Allow for more than 65565 single shader variations based on dynamic combos
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
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3 Years Ago
Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop
3 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged