240,743 Commits over 3,867 Days - 2.59cph!
Added DOF quality for faster single pass dof
Trace.Box + Trace.Sphere + Trace.Capsule
Added .vs/* into gitignore
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Log is now a Logger on GlobalNamespace, automatically named per Host
Initial work managed post processing stack
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Fix tools startup failing if temp/valve doesn't exist
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Fix post processing offset and scaling
More accurate tracing into the ocean volume
Minor tweaks
Fix ledge jump trace
Better wallrun detection
Adjust momentum, fix bad prediction never correcting until you stop
Just smooth eyepos in camera
Fix camera modifier being weird with fakelag
updated construct / mat/ textures
Fixed crossbow vm loaded state
Remove all client side mounted references for instruments
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Snowmobile detail colliders
Make sure we update our GameAssembly hash on initial load, fixes all networking errors
WIP tidying up client-side access to _mounted
Make non public and inherited methods register for events again
Fixed first disconnect not showing a warning !switch !release
Remove unused overrideMountedLookAt
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Merge Main -> misc_improvements
Snowmobile wheel setup, and fix model direction
Some snowmobile initial setup
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Added way to unlock every stage in debug builds
Fixed ProductionLeaderboards bool for Switch
Allow offline warning to show during gameplay !switch !release