240,713 Commits over 3,867 Days - 2.59cph!

3 Years Ago
shaders/common/proceedural.hlsl for useful shader funcs Noise: - FuzzyNoise - ValueNoise - Simplex2D Masks: - Checkerboard - Circle - Ellipse - Square - Rect UV transform helpers - TileUv - OffsetUv - TileAndOffsetUv
3 Years Ago
Timeline scene updates
3 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
3 Years Ago
Some formatting, comments
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
3 Years Ago
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
3 Years Ago
MLRS UI radius fix. Raycast spacing edit.
3 Years Ago
Fixed exceptions when exiting a demo while in first person
3 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
3 Years Ago
Generator error if you try to [Net] a static property INetworkSerializer.Read: use ref of NetRead NetWrite.Write don't try to blindly write ref or containing ref types
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> MLRSUpdates
3 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
3 Years Ago
Fix coding errors, remove obsolete and unused shit
3 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code
3 Years Ago
Fixed missing sfx on skull rock skin viewmodel
3 Years Ago
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
3 Years Ago
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Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
3 Years Ago
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3 Years Ago
MLRS rockets cluster less towards the centre of the potential hit area
3 Years Ago
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
3 Years Ago
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3 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
3 Years Ago
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Fixed ridable horse corpses not being lootable.
3 Years Ago
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Biome/terrain backup
3 Years Ago
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3 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
3 Years Ago
Missed one
3 Years Ago
Fixed & Updated Lamppost prefabs with prefab controls
3 Years Ago
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3 Years Ago
Water foam, water caustics
3 Years Ago
Fixed streetlight electronics missing material in model
3 Years Ago
Update turret asset to use tick for projectile movement
3 Years Ago
Low wood fence tileset https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
3 Years Ago
Metal fence panel tileset https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png
3 Years Ago
Test prediction of bullet drop projectiles (early version)