240,713 Commits over 3,867 Days - 2.59cph!
Fixed boom box and cassette recorder vm errors when first person spectating
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
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Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
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Fixed a typo in one of the toasts for capturing outposts
Copy over Layla's fix for MoveHelper
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MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
Some score submission retrying edge cases !switch !release
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Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
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Don't let the engine mess with player movement when standing on a pusher
Cleaned up score resubmission !switch !release
Added gradient circle additive effect material
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
Simple dev ladder tileset
https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
Fixed DummyLeadeboard not reproducing some functionality
When restoring submission queue, find the leaderboard for each entry
Fixed leaderboard views getting into invalid states when resubmitting
Fixed standalone build error
Fix some incorrect SCSS parsing on UI tests
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Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Added some helpful effect materials
Added Sticker overlays
https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png
Merge branch 'master' of sbox
Maintain CRLF line endings in FGDs + remove trailing whitespace
Update base.fgd
Subtracted a couple of shader file changes because of bug.
Added SCSS transform: skew, skewx, skewy
https://files.facepunch.com/ognik/1b1011b1/2021-11-00_53-21-7df47bce-2801-4ecc-8566-8593482305e5-qKyC3FrM.png
SetProperty fallback on [Property] attributes, fixes map entities not working from having their properties not set
M_PI2, M_INVPI, M_INV2PI & PolarCoordinates for proceedural.hlsl
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Server guards in OnProjectileHit
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Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
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Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses
Merge branch 'master' of sbox