198,673 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Merge from Vehicles
5 Years Ago
ground plants optimization better wind settings increased distance tiling for grass splat
5 Years Ago
Applied the visibility tests from https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes#Enabling_visibility_tests (requests/issues/874)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Added .vmt to file.Write whitelist
5 Years Ago
Added Player.GetUseEntity() - shared, returns the entity that would be used if the player would press their +use key, including GM:FindUseEntity results
5 Years Ago
retry in singleplayer now acts like "map currentmap.bsp"
5 Years Ago
forgot to apply some prefab changes on #51630
5 Years Ago
load the sound templates in the startup bundle
5 Years Ago
Fixed Smart alarm clipping through walls
5 Years Ago
Fixed spiral stairs twig having two material slots instead of one
5 Years Ago
fixed sheet metal word model
5 Years Ago
Water well deployable UV fixes
5 Years Ago
[D11] Fix xb1 bootup crash 51522
5 Years Ago
[D11] Fix xb1 bootup crash 51522
5 Years Ago
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
5 Years Ago
[D11] [UI] Fixed Leather Gloves World Item translation.
5 Years Ago
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
collider import settings
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat
5 Years Ago
Merge from vehicles
5 Years Ago
Formatting
5 Years Ago
Oops, actually replace the layer when asked
5 Years Ago
Script now allows replacing one layer with another when scanning a scene
5 Years Ago
Merge from mount_anim_fix
5 Years Ago
Remove accidental logs
5 Years Ago
Added support for finding layer use in scene, as well as in project
5 Years Ago
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
5 Years Ago
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
5 Years Ago
Code gen
5 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
5 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
5 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
5 Years Ago
Fix NRE spam when leaving a server
5 Years Ago
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5 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
5 Years Ago
Make WorldGrid sparsely allocated
5 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
5 Years Ago
Make RendererGrid pool empty cells
5 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"