194,188 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Include produce name in yield display. Colour code values.
5 Years Ago
Stage info tweaks: show the current stage name and current progress %. Alignment tweaks.
5 Years Ago
Merge from main
5 Years Ago
Fix pooling error
5 Years Ago
Show plant type icon on UI. Add a link from GrowableEntity back to its source item def. Set links.
5 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
5 Years Ago
Switched plant info over to the new UI.
5 Years Ago
added two non transparent glass types for map makers (houses and industrial)
5 Years Ago
Populated sections, setup InfoBar instances.
5 Years Ago
InfoBar code, prefab links.
5 Years Ago
Created InfoBar prefab. Added icon files.
5 Years Ago
headers and sections blockout
5 Years Ago
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
5 Years Ago
plant ui: header
5 Years Ago
merge from main
5 Years Ago
TAB key to cycle between the different bones of the target entity
5 Years Ago
backup
5 Years Ago
convar for camera guide color
5 Years Ago
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
5 Years Ago
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5 Years Ago
server compile fix
5 Years Ago
vehicle sound progress
5 Years Ago
skin approval
5 Years Ago
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea
5 Years Ago
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5 Years Ago
Added Panel.GetFG/BGColor()
5 Years Ago
Fixed bugs with instance management. Pretty much ready to start comparisons.
5 Years Ago
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5 Years Ago
Pine saplings LODs / prefabs / billboards Dead pines / LODs / COL / prefab setup Tweaked the size of all trees in spawn v3 folders to be more realistic Tweaks to decor.v3 and spawn.v3 prefabs Various other foliage tweaks
5 Years Ago
[D11][UI] Removed Debug code from find join game screen
5 Years Ago
Set composter crafting costs and updated description.
5 Years Ago
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
5 Years Ago
subtract commit to wrong branch
5 Years Ago
cherry pick 47321 to the correct branch
5 Years Ago
More accurate yield info.
5 Years Ago
Hooked up IndirectRenderer, managing each chunk of the instance array properly
5 Years Ago
[D11] More Asset Optimisations
5 Years Ago
Icon uploader
5 Years Ago
[D11] Updated Sewer LOD distances.
5 Years Ago
[D11][Graphics][#3612] Beancan granade particles fixed
5 Years Ago
[D11][UI] Fixed issue Options remaining open ingame
5 Years Ago
Player movement interpolation from FP branch - reduces juddering due to camera vs. physics tick
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] GPU instancing on particle materials