240,725 Commits over 3,867 Days - 2.59cph!

3 Years Ago
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3 Years Ago
Extended character set for MLRS UI
3 Years Ago
Score submission string tweaks !switch !release
3 Years Ago
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Gitignore
3 Years Ago
Initial commit Initial code & content
3 Years Ago
Don't show pending submission count if offline Simpler logic for stage card button prompt state
3 Years Ago
Shotgun aim workarounds
3 Years Ago
Iterate on C# part of water, fix reflection being 1 frame behind
3 Years Ago
Fix MLRS rocket backfire FX flashing on when entering LOD range
3 Years Ago
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
3 Years Ago
Don't show max distance for MLRS rockets or torpedoes
3 Years Ago
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3 Years Ago
Allow RootPanel.Parent = null though
3 Years Ago
More splat&sculpt
3 Years Ago
Throw if trying to set RootPanel.Parent Fix a couple of NREs preventing -dedicated from working
3 Years Ago
Fix scenesunlight thinking it has a cascade light when it doesnt
3 Years Ago
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3 Years Ago
Fixed stages with scores to submit being in an invalid offline state Fixed case where scores would fail to resubmit !switch !release
3 Years Ago
More northern splatting
3 Years Ago
Curved world panels https://files.facepunch.com/ognik/1b1111b1/2021-11-03_44-40-9c54a4e0-996b-49ca-a6b2-b2dcd37360e3-g2DnGRqd.png
3 Years Ago
Cache break command data Match JSONOptions between Breakables.ApplyBreakCommands and Model.GetData
3 Years Ago
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3 Years Ago
ResourceTypeAttribute vsnap Delete breakable_door_model node Delete Model.GetBreakParicle write FGD structs for modeldoc only once FGDWriter can write ModelBreakCommand to modeldoc fgd Added Library.GetType( string ) Added Model.GetBreakCommands Breakables class runs BreakCommands, added ModelBreakParticle break command
3 Years Ago
Add an option to hide avatars on the map (shows a light green dot instead) Update items and translations Show underwater lab locations on the map Update items and translations Update items and translations Fix compact player marker not showing player lists when tapped Version bump (also update readme)
3 Years Ago
Version bump (also update readme)
3 Years Ago
Industrial light - large light for construct warehouse Merge branch 'master' of sbox
3 Years Ago
Fix compact player marker not showing player lists when tapped
3 Years Ago
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
3 Years Ago
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3 Years Ago
Added Razor Particles
3 Years Ago
Update items and translations
3 Years Ago
Expose and doc more on WorldInput public class; UseMouseInput allows nice usage with Input.Cursor rays
3 Years Ago
Fix addon_add
3 Years Ago
Generate valid addon folder name in s&box.sln for linux Switch sln & csproj generation to use relative paths
3 Years Ago
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3 Years Ago
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
3 Years Ago
Give the Razor a projectile life time and reduce up velocity
3 Years Ago
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3 Years Ago
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code Use WeakReferences of WorldInputs to iterate, gives addon state full ownership and lets GC work nicely. Clear WorldInput reference list on LoopEvent.Init/Shutdown
3 Years Ago
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Optimization pass for shader when they're not dev shaders
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3 Years Ago
Remove debug optimize guard