194,191 Commits over 4,079 Days - 1.98cph!
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[D11] Powerline_*.fbx optimisations
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
[D11] Removes development build flag
[D11] Removes development build flag
[D11][#3631] Adjusted light brightness for ceiling lights.
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
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[D11] Enable F1 in editor to open debug console
[D11] Missed something with previous spotlight fix
[D11] Reduce debug logging
[D11] Spotlight Rotation fix
Prefab'ed procmap's world setup
Replaced old cliffs placement scripts with the new ones
Procmap now uses foliage.v3 and decor.v3
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potato, potato seed, fertilizer icons
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Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
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Don't allow moving or removing modules that have stored content + other cleanup
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New EntityFlag_Animator component for controlling animators
Fluid switch handle animation hookup
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cherry pick the workshopDL changes and prop_combine_ball crash fix
Resolve some issues with stuck download prevention for WorkshopDL
No longer need to add foliage meshes to MeshCache
Added CLIP tool textures with custom step sounds to mimic CS:GO
VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
Reverted from using NativeArray in places
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
[D11] tracer optimisations