240,656 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Added Large scale test map
3 Years Ago
Merge from halloween2021
3 Years Ago
Fixed redirect rock skins not being assigned correctly when respawning
3 Years Ago
Military base spawn rules - target count =1 (S2C)
3 Years Ago
Api auth change
3 Years Ago
▇▅▊▅ ▅▆▇▌▆ ▌▇▅▋▆ ▋▋▍▆▄▍ ▋▊▉▇ ▄▋▊▆▆█ █▊▋▌▌, ▄▉█ ▅▅▋▆
3 Years Ago
▌▌▍▍▋ ▇▌▇▅ █▊▇▄▋▄▅▉▊▄▉▊▇_▇▄▍▄▋
3 Years Ago
▆▉▆▋▆██▌▄▅ ▍▉▇▅ ▇▉▅▄▄▆▉
3 Years Ago
Fix potential crashes using soundscape_debug
3 Years Ago
Update README.md
3 Years Ago
merge from main 65544 10/10/21 merge from/halloween2021
3 Years Ago
include deployed layer in carvable pumpkin ground watch
3 Years Ago
Implement vh, vw, vmin, vmax
3 Years Ago
Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
3 Years Ago
remove debug print
3 Years Ago
security fence - adjusted cross beam to be 128 wide
3 Years Ago
▉▍▍▌ ▆▊█▆▍ 🥱 ▋▆▉ ▅█▄ ▌▇ █▋▋▇▍▊▉▍▊▅█▆▉▇▋▇▉ ▄▉█▍▆▍▇▅▅ ▊█▄▌▆▄▉▌▇▆ ▍▅▊▆▇ ▌▉█▍ ▄▇█▉▆▊ █▉█▇▅ ▌█▅▋▄▅ ▍▋▍ ▇▊▋▄▉▇
3 Years Ago
Depth test false for primitive tool's box Prevent drag start occurring the same frame as extrude release Show height when creating primitive
3 Years Ago
Generate cylinder with correct size Add sphere primitive
3 Years Ago
Fix error shader when using skinning
3 Years Ago
SCSS Add vh, vw, vmin, vmax
3 Years Ago
Bit of cleanup Progress bar for turn timer Show player's name whos turn it is Win conditions, bit of cleanup Restart game method, minor ui adjustments
3 Years Ago
█▅▋▉▉▇▋ ▆▅▉▌▌▄▇▌ ▅▌▋▊█▉█▊█, ▇▋▄ ▋▉▋▅▅▍█ ▍▆▉ ▌▆▉▋ █▋▄▆▋▌
3 Years Ago
Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.
3 Years Ago
Clamp MLRS target point to within the map edge bounds
3 Years Ago
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Merge from general_qol
3 Years Ago
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
3 Years Ago
BaseGamePanel: Check if Package.Config is null
3 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
Merge MLRS_Mesh -> DMb
3 Years Ago
Some final edits
3 Years Ago
Fix SAM currentTarget NRE
3 Years Ago
Set up final colliders and storage subent
3 Years Ago
Cull the MLRS from further away
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
3 Years Ago
Merge from main
3 Years Ago
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
3 Years Ago
profiling fix
3 Years Ago
LOD setup
3 Years Ago
LOD setup WIP
3 Years Ago
Final model setup WIP
3 Years Ago
Fix undo not updating correctly when changing frame on neon signs Fix undo not updating when first action after opening sign UI is a clear
3 Years Ago
Merge DMb -> MLRS_Mesh
3 Years Ago
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
3 Years Ago
Fixed capture logic
3 Years Ago
Obsolete Material.GetName() use Material.Name