194,186 Commits over 4,079 Days - 1.98cph!
Fix demos not being able to jump to time 0 after a demo is finished (IsPaused was left on)
Added debug.debugcamera_list to list out all saved debug camera positions into the console
update lift model/texture, adding deployable model
Add demo.hud, displays a timestamp during demo playback in the top left of the screen
Vehicle lift electricity work
Add an optional speed parameter for cinematic_play command
updated vehicle lift model
Expand ContainerIOEntity to have the player interaction and single-user possibilities that StorageContainer has. Make vehicle lift a ContainerIOEntity instead of a StorageContainer.
Don't invoke push liquid logic if no liquid is available
Rename some stuff for clarity
Sprinklers no longer have inbuilt storage
Lift LOD edit. Show lights at all LODs
Remove water if no water is remaining
Allow splitter to be placed on any surface, not just walls
Fixed PixelLit Advanced.shader regression
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
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Concrete bridge greybox progress
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SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
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[D11] Changes to materials that is a potential Z fighting Fix
Adjust engine power and drag, plus extras
Fixed Entity.TranslatePhysBoneToBone not working on ai_serverragdolls 1 ragdolls
[D11] Compound SLOD further tweak
more vehicles source files
Fixed DListView's non sortable columns creating duplicate panels
increased turret turn rate
gmad.exe will complain and bail if it fails to get file's size instead of writing 0
gmad.exe -nocrc will skip CRC calculations when creating addons
largeaddressaware for gmad 32bit
updating vehicles source files
updated modules condition panels
[D11] Wooden_crate_1 LOD Distances adjusted
[D11] cracks_grass LOD distances lowered
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted
[D11] Potential Fix for z-fighting. Testing on this material at Harbor
[D11] Sewers Monument SLOD distance tweaks
Updating libRustNative.so (Linux server)
[D11][UI] Added hint for climbing ladders
Ammo Pack meshes//textures/materials