240,651 Commits over 3,867 Days - 2.59cph!
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Improved tessellation method, added smaller brush, fixed dodgy placement.
Fixed recursion in Easing.BounceInOut
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Download ignore .obj and other png material source files (normal, rough, etc.)
tweaks and polish - clipping objects
Moved the fabric colliders of the military tents to the prevent movement layer
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Give appropriate weapons Blast damage type and blast damage does 20% more damage to generators
Fixed Hover so it no longer uses experimental lag comp (for now)
Merge branch 'main' of sbox-hover
Fix bindings not initializing when value was default
Fixed displacement bug when multiple pumpkins are placed
Package ratings
true/false are valid event arguments
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fixed shooting through buildings_scaffoldings_600_stairs prefab
mark carvable_pumpkin_col read/write
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Fixed an offset in plywood_wall_window_a collider
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab
fixed crater mesh not having a collider and not culling
closed off hole in between pipes in dwelling_double_E
Add depth pass to world grid
Add texcoords to cylinder
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Start on cylinder primitive
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Fixed being able to open the gesture menu while sign painting
Show no-target UI in the MLRS over safe zones
Fixed neon sign painter UI not allowing voice chat