240,651 Commits over 3,867 Days - 2.59cph!
Update .addon to remove old stuff
Created icons for the aiming module and MLRS rocket
Added a world model for the aiming module item. Adjusted rocket model LOD
Fix item name on skull skin
Update skins list
Get the MLRS working with the updated broken-down effect
frankenstein balance, loot balance, recycle balance
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Rocket target area changes
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AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
Remove debug code
Remove more debug
Fix turn time
security shutter - adjusted end sections uv
Add ident to .addon
Basic checkers ai
ItemModPetStats can now change pet attack rate and damage.
Security shutters - sizing changes, origin changes and second skin with holes in the metal
Merge branch 'master' of sbox
profiling begin/end sample fixes
Strip the ready system let lobbies handle that, do a basic waiting for players screen to load though
Strip devcam, simplifies camera logic
Make nametags in the world, snap them to ground to the right of the ball
Make camera feel better by slerping over RealTime.Delta
Clean up UI states, make use of bindings
Add game end state, display final scoreboard
Add GameServices recording game results + events
Animated lighting for MLRS breakdown state.
Add info about the pivot tool in Hammer to ent_door's description
Better warning message about duplicate ModelDoc nodes
Initial 'IsAtBottom' state for PreferScrollToBottom panels is true
This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height
Scrolling below console message spam now keeps the console scroll pinned to the bottom
Merge branch 'master' of sbox
item speed modifier tweaks
dedicated pet process queue
Merge from Desert_Military_bases
Cleanup, add game services
Clean up AddonConfig
GameService
BBox functions from pool
GameServices
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Added Dev material to golf wall ent
Merge from Desert_Military_bases
Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
Added decay to golfball circle marker
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
Added option to SpawnGroup to prevent duplicates of the same prefab within that group
Added bounds scale multiplier to SpaceCheckingSpawnPoint
Added confetti effect when golfball is in the hole