240,502 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Up the ski loop volume and adjust ground angle
3 Years Ago
Merge from main
3 Years Ago
Added some additional alternatives
3 Years Ago
Added a landing sound (volume depends on velocity when landing)
3 Years Ago
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3 Years Ago
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
3 Years Ago
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
3 Years Ago
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
3 Years Ago
Added blast radius and scaled damage by distance to explosives
3 Years Ago
Tweaked again
3 Years Ago
Tweaked some values
3 Years Ago
Fixed TackleBox prefab having the wrong PrefabID
3 Years Ago
merge from main RC
3 Years Ago
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3 Years Ago
Scene/splat backup Road improvements
3 Years Ago
Updated to dune + vpk
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Make barage grenade have a rubber surface property
3 Years Ago
More cleaning up shader util methods
3 Years Ago
Added explosion sounds to Pulsar and grenades
3 Years Ago
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
3 Years Ago
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3 Years Ago
Included incapacitated state in the model rotation change from 65438
3 Years Ago
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
3 Years Ago
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything Merge branch 'main' of sbox-hover into main
3 Years Ago
merge from missions
3 Years Ago
compile fixes
3 Years Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
3 Years Ago
Merge Main -> MLRS
3 Years Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
3 Years Ago
Add default modes to base shader
3 Years Ago
merge from missions
3 Years Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
3 Years Ago
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3 Years Ago
▋▊▅▅█▆▊ ▌▉▍ ▉▉▊▇▋▇▅▌ ▋█▍▊ ▉▉▍▆ ▌▌▍▍▇▄▍▌ ▉▍▉▄▆ ▅█▊▍▍▄▄ (▌▆ ▍▄▅▉▊▋ ▅▅▄▉ ▆ ▆▇▋▍▊▉█▉ ▌▌▌▌ ▄▉▊▄ ▆▊▉▉▍▇▊ ▍▍▋▌█?)
3 Years Ago
Glow shader with custom stencil
3 Years Ago
shark hunt repeat every 8 hours
3 Years Ago
shark hunt reward
3 Years Ago
baseline
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed player not using world model for blaster
3 Years Ago
Update base.fgd
3 Years Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
3 Years Ago
Blaster World Model + Updated material
3 Years Ago
divemaster missions
3 Years Ago
Tiding up the shader utils to fetch ocean surface information
3 Years Ago
Fusion Rifle explosion
3 Years Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar