240,535 Commits over 3,867 Days - 2.59cph!

3 Years Ago
About to rewrite leaderboard access on Switch Simplifying leaderboard fetching on Switch Finished leaderboard fetching rewrite Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
3 Years Ago
Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
3 Years Ago
Players cannot destroy their own team's generator
3 Years Ago
Added a world panel health bar with icon to each side of the Generator
3 Years Ago
Tweaks
3 Years Ago
Have the floating damage labels get smaller over time
3 Years Ago
Added a floating damage label each time a player is hurt
3 Years Ago
Added first iteration of fall damage
3 Years Ago
Use a custom copy of MoveHelper for now Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Updated Flatgrass to use new models
3 Years Ago
merge from main
3 Years Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
3 Years Ago
Finished leaderboard fetching rewrite
3 Years Ago
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3 Years Ago
▅▊▄ ▅▅▇▌.▅▅▆▄▊▋█▋▄▅▌▌▉▌ █▍ ▍▊▊▌▋█ ▋▋▊▆▉▌█▌▆▍ ▇▉ ▇▋▍ ▅▅ ▌ ▉▉▌▊▅▊▇▆▋ ▋▄ ▉██▄▋▇██▇ (▆▉▇▆▍▌ ▉▍▉▊▍▌▉▌▆ ▆▉▄▉▍▍▇▅ ▊▋ ▋█▌ ▉▊██▊▋)
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
cherrypicking 65378 - Possible fix for NVG over saturation at night
3 Years Ago
Splatting progress
3 Years Ago
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
3 Years Ago
About to rewrite leaderboard access on Switch Simplifying leaderboard fetching on Switch
3 Years Ago
Updated Dune (Map on backend now to playtest)
3 Years Ago
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
3 Years Ago
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3 Years Ago
█▇▇▌▅▋ ▌▊▋▅▍: "▄▆▋▄ ▆▉▍▉▆█▋ ▄▅▉▊-▇▍▇▌▊▋▌▇▄ ▍▊ ▋▄▄▅▇▉▊ ▇█▅▇█▇▇ ▆▊ ▅▄▊▇▅▆▉▇▍▆ ▌█▆ ▆▍▊▄▉▋▍ █▅ ▅▆▇▌ ▅▉▄." █▍▉█ ▄▋▆▇▉ █▉ █▋▅▄▊▆ ▄▅▅▋▇▌▉ ▆▆▍▍ █▄▇▄▄▇█▆ ▇▄▆ █▊▆▉ ▄▆▉▋▍▄ ▊▅▋▍▇▆ ▄▄▍▆.
3 Years Ago
Fixed sideman particle not being locked to muzzle
3 Years Ago
NW splat backup
3 Years Ago
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3 Years Ago
Dune Map layout finished for playtest
3 Years Ago
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▆▊▅▉██▅▊▄▍▉ ▇▄▉▌█ - ▄▆▇▍▊ ▆▄▄▄▋ ▆▆▋, ▄█▅█▅▍▊ ▋▋▄▊ ▉▊▄▄▅
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▋▇█▇▄▉▋ ▅▌▊▌▉█▄ ▅▌▊▊▇▉ █▄ ▌▊▍▅▇▊ █▆▅▌▄ ▅▉ ▊▌▄▌▄▋▇█ ▍▊▆▋ - ▆▋█ ▉▄▊▊▊▋█ ▋█ ▍▆▅ ▊▊█▍▉▆ █▉▍▊ ▌▆▌▅▉▍??
3 Years Ago
Add documentation to the remaining trace functions & traceresult fields
3 Years Ago
Testing calculations for physics.
3 Years Ago
Implement TraceResult.HitboxIndex for Sweep traces Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone Adding PhysicsBody.SetSurface
3 Years Ago
Added Hammer helpers for turret and launchpad
3 Years Ago
Delete commented out filtername property from basetrigger.cs
3 Years Ago
[Hammer.Sphere] can now accept a float instead of a string key for static range
3 Years Ago
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3 Years Ago
Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
3 Years Ago
Update Dune Map Finished up team bases Adjusted turrets
3 Years Ago
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
3 Years Ago
Metal fence gate - right gate model tweak parking bollard - adjustment to material
3 Years Ago
fire alarm bell - wall mounted fire alarm for building exteriors
3 Years Ago
merge from main