198,677 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Manifest, phrases
5 Years Ago
Merge from main
5 Years Ago
Added input.TranslateAlias( str ) - translates "alias test lastinv" into "lastinv" when given "test". Returns nothing if no alias was found.
5 Years Ago
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
5 Years Ago
TTT: More language changes/fixes & added Italian translation (community)
5 Years Ago
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
5 Years Ago
Moved util.BeamRingPoint to effects library Added effects.BubbleTrail(mins,maxs, count, height, speed=0, delay=0) and effects.Bubbles( same args )
5 Years Ago
fluid_switch on_power on_nopower off_power and off_nopower anims
5 Years Ago
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
5 Years Ago
Added sbox_search_maxresults Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar ".mdl" part of models paths is no longer being searched Having your spawnmenu closed during search will automatically update search results next time you open it notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value Adjusted visuals for notification.AddProgress & made them truly infinite search.GetResults now has a 3rd optional argument - maximum results to return
5 Years Ago
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
5 Years Ago
[D11] Merge with main
5 Years Ago
Use floats for LuaParticle start/end sizes
5 Years Ago
cherry pick fading decal stuff
5 Years Ago
Missed 3 other places fading decals get removed at
5 Years Ago
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
5 Years Ago
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
5 Years Ago
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
5 Years Ago
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
5 Years Ago
Use LOD1 geometry for shadow casting on corner conditionals
5 Years Ago
+ changes to the gravel prefabs so it does not have null LODS.
5 Years Ago
Code review: Refactored EngineStatTypes away
5 Years Ago
[D11] HDRP TOD fix for ambient audio
5 Years Ago
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
5 Years Ago
[D11] Merge with main
5 Years Ago
Merge from main
5 Years Ago
Quick runtime conversion test
5 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
5 Years Ago
[D11] [UI] Removed placeholder text from privacy policy popup body.
5 Years Ago
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
5 Years Ago
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
5 Years Ago
Conditional corners prefabs/setup
5 Years Ago
fixing some pivots
5 Years Ago
Merge from main
5 Years Ago
All tiers conditional corners gibs models
5 Years Ago
Update preloaded content with 30s/20s/10s clips
5 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
5 Years Ago
Easter menu background video
5 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
5 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
5 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
5 Years Ago
Code review: Add distance checks to RPCs
5 Years Ago
Fix sliding windows not sliding
5 Years Ago
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5 Years Ago
Merge vehicle module refactor -> Vehicles
5 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
5 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
5 Years Ago
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5 Years Ago
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