198,617 Commits over 4,140 Days - 2.00cph!
Increased max fog distance to prevent horizon seam at high altitude
consumable + seed info panel gene UI fixes
ASE template cleanup + added water template
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Reduce water requirement gene effect
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merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
Revert back to sun+flares in sky refl bake (but keep spec)
more progress on current/previous gene link UI
adding modules/lift gibs models
Fixed menu state error with DLabel
Remove name from entity info
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Enabled read-write on ground plant models
[D11][UI] Changed turn on light hint to show for flashlight.
[D11][UI] Changed turn on light hint to show for flashlight Added conformation popup for kill and respawn option
[D11][UI] Fixed options titles been lowercase
[D11] Weighted Normal Changes pt5
[D11] Weighted Normal Changes pt4
[D11][#3809] Double wooden doors now appear correctly.
[D11][UI][#3853] Fixed graphical issues with the auto equip feature.
[D11][#3575] Code locks now show the correct colour when locked/unlocked.
[D11] Further Weighted Vertex Normal Changes.
[D11] [UI] Fixed remaining languages not stating their language in native spelling. Increased texture size for Roboto fonts.
[D11] Fix broken screenshake when removing one from the list whilst others are still playing
[D11][UI] Remove pickup sound when crafting
[D11][UI[#3830] Added prompt to cancel loading screen. [#3834] Show correct information when respawning
bunch of save files used for testing
Drag'n'drop improvements:
* Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things
* Holding control key (CTRL) now also toggles multi-selection in spawnmenu
* Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)