240,387 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Update items and translations
3 Years Ago
Ignore score cache age when offline
3 Years Ago
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
3 Years Ago
Add an option to hide avatars on the map (shows a light green dot instead)
3 Years Ago
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3 Years Ago
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
3 Years Ago
Update PerformanceChartWidget.cs
3 Years Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu
3 Years Ago
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3 Years Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
3 Years Ago
Update Steam SDK
3 Years Ago
Fix startup delay Update steam_api64.dll
3 Years Ago
Fixed Material.Load being called in render thread for GhostBounds entity
3 Years Ago
Cleaning up manager etc.
3 Years Ago
Ensure selection area is hidden at all times if the player is not in the current game
3 Years Ago
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
3 Years Ago
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade. Merge branch 'master' of sbox-rts
3 Years Ago
"move" cursor Fixed Screen.Size not being available immediately
3 Years Ago
Developer widgets Merge branch 'master' of sbox-game
3 Years Ago
Updated Healing Lazer based on feedback
Tom
3 Years Ago
Pizza box source files
3 Years Ago
Increased the damage of the Nuke drastically and the Airstrike a little bit
3 Years Ago
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
3 Years Ago
Added storage service to DummyServiceProvider Fixed possible NRE in ButtonPromptIcon Updated .gitignore Initialize campaign scores even when not online Make sure new scores are stored locally, even when offline
3 Years Ago
Do not close assigned issues as stale
3 Years Ago
Pizza box - new skinnable pizza box Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: added *_z parameters
3 Years Ago
Typo
3 Years Ago
Merge Main -> Aux
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge Main -> Aux
3 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
3 Years Ago
Added move_z, wish_z to citizen anim params
3 Years Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Years Ago
merge from general_qol
3 Years Ago
Add support for kicking and banning players via UI Add support for modifying convars via UI
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed VehicleLight setup on camper module
3 Years Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
3 Years Ago
Removed radius marker image
3 Years Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
3 Years Ago
The sign painting editor will now remember the last camera rotation when opening another sign
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
3 Years Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
3 Years Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
3 Years Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
3 Years Ago
Show an icon on a sign in the inventory that has stored data