252,145 Commits over 3,959 Days - 2.65cph!

3 Years Ago
updated/added prefab, decal, materials, scaffolding kit, floor textures Merge branch 'master' of sbox
3 Years Ago
Damaging tripmine gives ownership before explode
3 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
3 Years Ago
Dryfire sound effect Auto reload when empty
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
3 Years Ago
AccessControl check remote packages in Hammer before loading them GameData::AddClass sets the classes parent to itself properly Copy editor helpers and tags to native GameData, add standard base properties "parentname", "local.origin" etc. (is there a reason these aren't just on the Entity class as normal properties?) Implement property type overrides so I don't fuck up backwards compatibility, we can iterate on if these are needed later Adjust Hammer.MetaDataAttribute to accept Lists for metadata & helpers, implement even more Hammer attributes (there are a lot..)
3 Years Ago
Set up temp train bounds and hurt triggers correctly
3 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
3 Years Ago
Refactored all the coupling code. Improving decoupling
3 Years Ago
Merge from save223
3 Years Ago
VM anim scene backup
3 Years Ago
Asset compile Attach feet to roughly pedal position Adjust unicycle scale to accommodate Terry's short legs for now Set unicycle_balance_x/y anim params
3 Years Ago
Remove [Library] from Game class Don't stomp players default fov setting Precache weapon models with static readonly Model.Load pattern Precache particles to avoid that stutter Sort the scoreboard by kills ( but only sort once when kills are dirty ) Headshot damage multiplier checks for hitbox group instead [Net, Local] player ammo Update fgd Fix grenade entity model Add some classic kill sounds for headshot, double kill, etc.
3 Years Ago
Hotload CachedUpgrader: it's okay if this is already in the replace cache it's gonna be the same instance Update base fgd
3 Years Ago
Fishing villages lighting and bounce lights
3 Years Ago
More south of river area.
3 Years Ago
Switch foot iks back to Model Space, turns out this is what works best for us Fix right foot rotation parameter Update citizen_unicycle_frenzy.vanmgrph_c
3 Years Ago
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3 Years Ago
Fixed redux/octopus/unit/turret.json
3 Years Ago
Updated VS integration package Updated Facepunch.ExpressionStrings Started working on script versioning Fixed incorrect documentation for SelectValue Added version check to recent stage script changes Basic script versioning done
3 Years Ago
Added __FILE__, __LINE__, __COL__
3 Years Ago
River bank improvements & surroundings
3 Years Ago
New Clothing Piece - Sporty Slippers We have some nice sporty slippers, integrated and will receive LODs ASAP. Will need to make fixes to the jean's length to cover hidden cut areas of the legs.
3 Years Ago
player animator transition state test
3 Years Ago
player idle to zipline transition anim
3 Years Ago
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3 Years Ago
Fix errors due to setting model in constructor
3 Years Ago
South of river finalization WIP
3 Years Ago
Some options for replay video capture Scripts to fetch leaderboards and replay files Fixed border warning / sprite anim systems during video capture !release
3 Years Ago
Early-out in OnOverrideAnimGraphChanged
3 Years Ago
Fixed nametags
3 Years Ago
Added hold bone to grenade and tripmine model
3 Years Ago
Use grenade model for map spawn
3 Years Ago
More improvements for rail terrain adjustment
3 Years Ago
FieldOfView is no longer in base viewmodel Update fgd
3 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
3 Years Ago
Fix head poking through the wall Fix inventory double icons after death
3 Years Ago
Fix inventory order with mouse wheel being fucked Increase SMG damage Reverse inventory mouse wheel direction Hard code FOV Disave SMG grenade until we can do it properly Tripmine material Damage indicator fix
3 Years Ago
Update .gitignore Added weapon pick ups
3 Years Ago
Reload immediately when throwing a grenade
3 Years Ago
Fix zooming not predicted, viewmodel not affected Fix grenade reload time Trip mine trigger Tripmine damage
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
Load all entities from our local base addon dll Make resource types on properties work properly, Texture Model etc. - handle Tags on map classes and start parsing [Input]
3 Years Ago
New Hair -Drawn on Eyebrows For the people who shaved off their eyebrows! New quick eyebrow option, goes quite well with the bob-cut hairstyle. Merge branch 'master' of sbox
3 Years Ago
Better rail terrain adjustment
3 Years Ago
Reduced radius check
3 Years Ago
SMG Grenade launch
3 Years Ago
Fixed listen servers not joinable