193,078 Commits over 4,049 Days - 1.99cph!
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
Added RustControl.SetDisabled
Fixed Dropdown Icons
Fixed Dropdown not firing change event
Added styles to Menu Control
Added styles to RustInput (:pressed is :active)
view and clear mute list commands
[D11] [UI] Fixed not being able to take cuttings from or harvest plants whilst holding a cutting or seed.
use basic material instead of blend on barge charcoal
Tugboat has baked LODs from LOD2
Increase jenkins timeout and switch back to asset database v1 so the cache works again
Max punctual lights 32 > 48
Max directional lights 8 > 2
Max area lights 32 > 4
Can now transform monuments, fixed a few issues with saving.
Make the default command server port never overlap with the game or rcon
Mute list is now saved as json, stores some extra info.
Change serverid to a replicated convar
Fix Command.Set not triggering convar replication (only worked when running a command before)
RustLayout can reverse order
[D11] Merge from 2019.1 branch
Added Right to RustLayout
[D11] [UI] Storage Containers input on look at tooltip will show as disabled while on fire. Removed debug log spam.
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
[D11][#2462] Re-Enabled harvesting bonus game on tree
Powerplant backup
Road cone material translucent because mah immersion
[D11] [UI] Fixed create a game navigation bar button prompt changing when switching server location.
Vehicle test map minor edit
Fix centre of mass calculation bugs and issues with moving modules
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
Fixed ItemIcon shader not adhering to Mask2D
added chat.clear console command.
added"Clear Chat" option to the chat popup menu.
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
Merge from convar_replication
merge from targetframerate_fix
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Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Add console commands to enable/disable notifications for a server
Better eye rotation values when in third person
Fix mount point calculation for rotated vehicles
Refctor some module manager inventory code into a separate class
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material