240,160 Commits over 3,837 Days - 2.61cph!

3 Years Ago
collision fix
3 Years Ago
budgeted update for environment fish, better collision
3 Years Ago
Metallic variant of the cargoship door
3 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
3 Years Ago
Added Entity.OnAnimGraphCreated Merge branch 'master' of sbox
3 Years Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
3 Years Ago
Car camera orientates to car on activate
3 Years Ago
Merge from submarine/map
3 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks
3 Years Ago
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3 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
3 Years Ago
Ship citizen model sources with game
3 Years Ago
added catfish, catfish skinned with lods and materials
3 Years Ago
shark ragdoll prefab
3 Years Ago
Don't snap text to pixels (no longer needed) Merge branch 'master' of sbox
3 Years Ago
MoveHelper tweaks UI tweaks
3 Years Ago
merge from /save215
3 Years Ago
Change labs ammunition crate loot definition - needs a balance pass
3 Years Ago
Reduced underwater lab spawn count MinDistance increased
3 Years Ago
Only fire LobbyInvite_t events for current appid (Ideally the appid should be exposed in the c# callback maybe)
3 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
3 Years Ago
disabled drop to ground on the oil barrel spawns
3 Years Ago
art drop
3 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
3 Years Ago
disabling shadows on some lights that did
3 Years Ago
More agressive LOD distances on conditionals
3 Years Ago
Don't add Local Games title WalkController uses MoveHelper.TryMoveWithStep
3 Years Ago
Don't try to play empty sound files Added Entity.OnAnimGraphTag( string tag, enum event )
3 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
3 Years Ago
updated eye part of texture on fish and added scatter bits to normals
3 Years Ago
Update sandbox.fgd
3 Years Ago
new metal tables - LODs
3 Years Ago
new metal shelves - LODs
3 Years Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Years Ago
minor shark material/texture changes
3 Years Ago
More agressive LOD distances on modules
3 Years Ago
Disabled shadow casting on pipe greeble set
3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Years Ago
Keep popups on screen Inspector makes checkbox for bools Inspector has Recursive option Made text shadow test interactive
3 Years Ago
More mobile fixes
3 Years Ago
Fix mobile issues for Discourse
3 Years Ago
Remove TODO, it's done
3 Years Ago
Surface much more slowly after the five minute timeout
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
3 Years Ago
Map select local maps shows maps in folders Fix map list compounding Merge branch 'master' of sbox-game
3 Years Ago
Made player corpse ragdolls less buoyant
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)