192,988 Commits over 4,049 Days - 1.99cph!
[D11] [TEMP] possible build fix - needs fixing properly
WIP Vending machine cluster marker
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Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
Sphere tank scene & s2p
Prefab scale fix
Allow moving modules on top of themselves
Cleanup
Remove old flute sound files
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Added support for moving modules around on a vehicle (vs add/remove)
More code to strip out unused stuff after conversion.
Fixed some instrument animations playing on the wrong layer
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- Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
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debug_dump handles FCVAR_NEVER_AS_STRING
Expand the flahslight fix to ther functions that need it
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Fixed certain decals not receiving shadows from projected textures
added trumpet rig source
added tuba folder + rig source
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
[D11] latest delayed ent/cached network fixes
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
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[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
[D11] 16 vertex shader LODs added to assets from Structures folder
[D11] Fixes for the buildable LODS
Added compression on save game files since these will be downloaded by the clients now
Ensure entities not present in save game files are always sent to clients
[D11] Buildables LOD scripts + distances
Added some routines to clean up unneeded stuff
Stripped TMP StyleSheet BullSheet