240,160 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Removed old buoyancy fix
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
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3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Fix updating buoyancy on client
3 Years Ago
Merge moonpool_buoyancy_fix->main
3 Years Ago
Minor edits to the buoyancy sub depth system
3 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Buoyancy edits
3 Years Ago
Logout reliability so players don't get stuck spawned in the world when not connected Sentry error logging for the orleans side of the server
3 Years Ago
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3 Years Ago
fishing rod sounds
3 Years Ago
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3 Years Ago
Stop window film water drops always playing when the player first mounts a sub
3 Years Ago
Adjust colliders to match Tom's updated pontoons
3 Years Ago
Only play windscreen water drops when moving
3 Years Ago
Fix not being able to connect to the server anymore (due to increased strictness serverside)
3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Allow CancellationTokenSource (explicitly)
3 Years Ago
Allow TaskCompletionSource
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Extra checks for accessing torpedo container
3 Years Ago
Torpedo trail tweaks
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
3 Years Ago
merge into main
3 Years Ago
merge from main
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
merge into 215
3 Years Ago
hooked up convars
3 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
3 Years Ago
merge into 215
3 Years Ago
code cleanup, support for fresh/saltwater types, depths etc
3 Years Ago
Plasma Ground Particle
3 Years Ago
Merge save215->main
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Years Ago
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
merge from 215
3 Years Ago
That one laptop monitor no longer 9999 NITS HDR
3 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
3 Years Ago
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3 Years Ago
Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
3 Years Ago
Merged bullet jobs parameter fixes
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Changed RPG/Sniper pose paths
3 Years Ago
More surface splash & related files