192,988 Commits over 4,049 Days - 1.99cph!
[D11] + Changed LOD system on 65 core buildable objects
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
Strip TextMeshPro sprite bullshit
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
Sphere tank profile & scene
Applied a random diffusion profile to overgrowth.mat because the neon green was breaking my brain
Removing unused meshes/materials/textures
[D11] Update SaveData plugin to PS4 SDK6.5 - fixed not enough space dialog amount required (TRC 4099)
Updated cargoship prefab LODs, fixed some Mast material assignments
Cargo ship crew building and antena baked LODs
[D11] [UI] Fixed backend text showing on reporting flow/kick popups.
[D11] [UI] Fixed being able to report "low latency" as a server problem.
Added some more conversion routines.
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Sat dish scene & s2p
Nixed deprecated script from mercury ceilings.
Added support for MeshCull conversion.
[D11] [UI] Adjusted filter settings on Compass textures. Fixed null reference in UIHUD when adjusting hud scale.
Gas station new volume style
Menu options to create Rust.UI prefabs
Remove menu options for creating Unity.UI text based components
Remove menu options for creating TMP text based components
[D11] [UI] Map no longer allows input while popups are visible.
Added RectTransformEx
Added VectorEx functions
Added BoundsEx functions
Added SingletonComponent.InitializeSingletons( go )
Adjust vehicle lift length
Move DestroyAllChildren to Facepunch.UnityEngine
Move ColorEx to Facepunch.UnityEngine
Deleted unused duplicate SingletonComponent
Added Rust.Localization module
Moving Filesystem class to Filesystem module
Fixed several issues with adding and removing modules
[D11] [XBOX] Fixed missing interface implementation.
Water treatment volumes & fixes.
S2P
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Fixed dummy slot items not being added
Correctly end vehicle module UI editing when player closes it
Vehicle modules show up in the editing UI
Linking module item, dummy item, and physical entity data together, and getting removal working.
Random modular vehicle spawns now working with the new system
Setting up modular systems to work with the socket inventory
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks