240,159 Commits over 3,837 Days - 2.61cph!
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more submarine sounds
underwater ambience
underwater dsp tweaks
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Water surface effect for underwater explosions WIP
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Remove some trace dumps on errors since they log to a file now
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
Some frontend server hardening work
Fixed mask test on bubbles so they get properly hidden above water
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
Very slightly increased water surface transparency
Further scaling adjustments on the weapons
Fixed ocean surface being so awfully transparent
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Deleted redundant bone on RPG
Adjusted Sniper/RPG weapon meshes
Remade office desk textures to be higher quality
Can now hold shift or ctrl when clicking an AI event to move it up or down.
slightly bumped spawn chance
Hide Find Game if not multiplayer
Category in PackageQuery
Property SetValue will try to convert to/from string
Merge branch 'master' of sbox
Gamemode category filtering
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Messing with shore waves.
Added Sniper and RPG hold types to the Simple Terry animgraph
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
Temp Weapon Models
A bunch of temp weapon models.
Increased MaxRoamDistanceFromHome of UnderwaterDweller
Some flow fixes and improved loot placement/door rotations
Material swapped gas canisters in underwater labs for steel variant
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Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
Buoyancy regression fix for Duo sub
Another torpedo tube adjustment
Fix wrong torpedo pipe mesh at LOD0
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merging kitchen furniture art in
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Applied material variants on modules LOD1 and 2
Some extra polish on crew quarters visual theme/lighting
Dwelling AI data pass.
Added some null checks to AIZ.