251,233 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Add custom FlyController that uses MoveHelper. Have suitable spawn positions use the center of the voxel.
3 Years Ago
Velocity cap when starting a new run
3 Years Ago
Copied over some placeholder models and effects from Hover. Copied over weapon base from Hover. Implemented AmmoItem type. Implemented WeaponItem type.
3 Years Ago
Coastline splats
3 Years Ago
Hide button Rename to trail pass Style adjustments
3 Years Ago
Fixed post process errors
3 Years Ago
Merge from main
3 Years Ago
Fix GrabFrameBuffer sometimes not working in tools mode
3 Years Ago
Footstep placement bug fix.
3 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
3 Years Ago
merge from server_browser_tag_filter
3 Years Ago
3 Years Ago
Rework of wooden gaps now playable
3 Years Ago
Removed Render.BlendMode etc, added combos to UI shaders for blending
3 Years Ago
Update to use Entity.FindInBox. Update to use SceneObject.Attributes. Update to use Global.PhysicsWorld.WorldBody (doesn't exist yet.)
3 Years Ago
Added admin-only respawn_entities console command Also removed debug_write which seems useless
3 Years Ago
Removed the original respawn_entities console command
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter Rename m_SboxCleanupFilterCallback Remove duplicate code Merge pull request #173 from Facepunch/map-cleanup Map cleanup functionality
3 Years Ago
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3 Years Ago
tweak wheely bin collision/prefab
3 Years Ago
Move SetLighting to engine as SetupLighting, allow other RenderAttributes to be filled ManagedSceneObject, ManagedRenderPipeline to engine, cleaned up post processing, moved standard post processing to addon base
3 Years Ago
Monument fixing WIP
3 Years Ago
Particle clean up
3 Years Ago
Updated wooden gaps + skybox + sound
3 Years Ago
Wheely bin polish Improved collision accuracy on wheely bin Reduced symmetry 'rorsaching' along seams, less noisy textures Dirt pass inside Reduced textures to correct texel ratio
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Clothing Layer guides WIP
3 Years Ago
combat state design files, pet command list update.
3 Years Ago
Update uf_wooden_gaps.vmap
3 Years Ago
Fix for pet not getting released correctly clientside
3 Years Ago
DrawScreenQuad to engine Move UI Renderer to Engine
3 Years Ago
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3 Years Ago
Pass engine version in when querying gamemodes Pass engine version in when uploading gamemodes Refactor render drawing classes Moved more render stuff to engine, Added ScenePanel.SceneAttributes
3 Years Ago
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3 Years Ago
CCTV - fix for texture, added cover to hole on mount, adjusted mount pos
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Security light - prefab
3 Years Ago
Security light - prefab and mount tweak Merge branch 'master' of sbox Security light - col tweak
3 Years Ago
Remove all version control code from tools
3 Years Ago
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3 Years Ago
Battlepass ui mockup
3 Years Ago
Update ci.yml
3 Years Ago
Using spinlock here instead of lock( Index ) - just because of a hunch that I don't have time to actually investigate. Might be best to investigate it before committing fully.
3 Years Ago
tweaking breakable/ prefabs Merge branch 'master' of sbox
3 Years Ago
Convert bound computation for model builder to use SIMD
3 Years Ago
Ensure that at least one spawnpoint will be available. Initialize startup chunks on map load.
3 Years Ago
Allow bumps to play a little more often
3 Years Ago
Fixed double bumps
3 Years Ago
Fixed lightmap with tall chunks. Add concurrent queue for full initial updates and then populate an internal list to the task. Ensure full update not done. Fixed a stupid error that causes chunks to initial update hundreds of times.