198,661 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix double spawning modules on loading saves
5 Years Ago
Craters new build - island shape improvement
5 Years Ago
Canyon new build - island shape improvement
5 Years Ago
HapisIsland_new tweaks
5 Years Ago
turret crouch exploit fix
5 Years Ago
mgl/rl turret nerf turret now aims at portion of player above water if possible
5 Years Ago
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
5 Years Ago
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5 Years Ago
samsites drop ammo
5 Years Ago
first pass at vehicle sounds
5 Years Ago
turret drop fixes
5 Years Ago
bugfixes
5 Years Ago
skin approval
5 Years Ago
merge from autoturret_2
5 Years Ago
protocol++
5 Years Ago
compile fixes
5 Years Ago
merge from main
5 Years Ago
fixed turret weapon rotations added arc support fixed fractional reloading always activate item mods
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed "back hits" and zero thickness bug.
5 Years Ago
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5 Years Ago
Added GM.PostEntityTakeDamage( ent, dmginfo, tookDamage )
5 Years Ago
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5 Years Ago
Converted the ParticleSytemIK update to a IParticleSystemJob
5 Years Ago
Automatically remove FCVAR_ARCHIVE from replicated convars clientside
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed missing physics mats
5 Years Ago
Merge from main
5 Years Ago
Boilerplate for benchmarking a bunch of effects.
5 Years Ago
Show water ml consumption on crosshair info.
5 Years Ago
Added missing Terrain Placement Map script to some of the new levels
5 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
5 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
5 Years Ago
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
5 Years Ago
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
5 Years Ago
[D11] Cap fog at 15% minimum
5 Years Ago
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
5 Years Ago
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
5 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
5 Years Ago
Using CDN to access the Rustworks configs (ex. maintenance mode)
5 Years Ago
[D11] HudElement clean code
5 Years Ago
[D11] Fix for Lantern Glass
5 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
5 Years Ago
codegen
5 Years Ago
merge from main
5 Years Ago
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
5 Years Ago
Range latest build
5 Years Ago
Merge from tree_game
5 Years Ago
Tweaked oak_c