240,161 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Moonpool now prevent building within 75m
3 Years Ago
AnimGraph: Add viewmodel camera option to preview window
3 Years Ago
network++
3 Years Ago
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3 Years Ago
Commented some ModelDoc nodes + removing old test anims
3 Years Ago
Archiving old citizen V1
3 Years Ago
Moving out the old V1 of the Citizen to the archives
3 Years Ago
Citizen sources update
3 Years Ago
Moving this source file to art repo
3 Years Ago
Include citizen dmx files
3 Years Ago
Fixed NRE when api blocked
3 Years Ago
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3 Years Ago
Fix access violation in CModelHelper::InitModel
3 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
3 Years Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
3 Years Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
3 Years Ago
Disable parent triggers on the sub if they go underwater.
3 Years Ago
underwater lab ambience & reverb zones
3 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
3 Years Ago
Add a stabilising vertical force. We are now ultra stable
3 Years Ago
Buoyancy edits
3 Years Ago
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
3 Years Ago
Stability edit
3 Years Ago
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
3 Years Ago
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3 Years Ago
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3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Merge from main
3 Years Ago
- Adjust depth via mass instead of buoyancy (experimental) - Added stabilising rotational torque that tries to keep the sub upright - Adjusted all buoyancy points and values
3 Years Ago
Updated Flatgrass New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
speargun sounds
3 Years Ago
Fixed crash on setting SpriteChunkData
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
3 Years Ago
shark baseline
3 Years Ago
merge from save215
3 Years Ago
Submarine headlight parameter tweaks
3 Years Ago
Nixed some unused params from profile
3 Years Ago
Add layer-specific map markers for moon pools
3 Years Ago
Post profile to use within submarines
3 Years Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Years Ago
Disable viewmodel bobbing when noclipping
3 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
3 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
3 Years Ago
fixed loading NRE
3 Years Ago
doorways in underwater labs use the new metallic cargoship door material
3 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
3 Years Ago
Fishing rod is now a tool instead of a weapon