240,161 Commits over 3,837 Days - 2.61cph!
Moonpool now prevent building within 75m
AnimGraph: Add viewmodel camera option to preview window
Commented some ModelDoc nodes + removing old test anims
Moving out the old V1 of the Citizen to the archives
Moving this source file to art repo
Include citizen dmx files
Fixed NRE when api blocked
Fix access violation in CModelHelper::InitModel
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
Include citizen thumbnail in this repo so it should be spawnable on steam version
PhysGun: Unfreeze all bodies in physics group with Reload input
Disable parent triggers on the sub if they go underwater.
underwater lab ambience & reverb zones
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
Add a stabilising vertical force. We are now ultra stable
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
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Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
- Adjust depth via mass instead of buoyancy (experimental)
- Added stabilising rotational torque that tries to keep the sub upright
- Adjusted all buoyancy points and values
Updated Flatgrass
New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
Blood water fx tweaks.
Only renders underwater.
Fixed crash on setting SpriteChunkData
Submarine headlight flare & volumetric improvements
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
Submarine headlight parameter tweaks
Nixed some unused params from profile
Add layer-specific map markers for moon pools
Post profile to use within submarines
Make sure stage bullet archetype jobs are burst compiled
Some final generated keyframe job merging
Disable viewmodel bobbing when noclipping
fishing rod sound tweaks
no sound muffling in submarines until we can do some more involved sound playback & mixer changes
basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
doorways in underwater labs use the new metallic cargoship door material
Reduced fishing rod crafting ingredients 10 rope to 2
Fishing rod is now a tool instead of a weapon