251,329 Commits over 3,959 Days - 2.65cph!
Completely remove vgui and all game code
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Very basic movement with joystick in headset direction
Update .addon to new schema and resolve obsoletes
Character selection and a few hardcoded characters
Fix obsolete warnings in gamemode template
Add Navigator
Cleanup
Character & item data models, sync your character with host
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▅▋▌ ▍▄▉▉▇▊▋ ▍▆ ▍▉▍▊▌▋ ▇.▊▄.▉ (▄▌▅▄▄ ▉ ▄▆▋ ▆▊▍ ▍█▋▊▋▋ + ▍▄▄▆▌██ ▋▋▉ ▋▌▇▊▊ ▊▊▄ ▌▄▉)
Don't tooltip when dragging
Update uf_wooden_gaps.vmap
Update .addon
Update customization.json
Tippy cleanup + tl tr bl br pivots
Made the ocean spectrum sim loopable
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Restored AddBoxShape, AddHullShape, AddMeshShape
Fix Physics entity handle lookup not working because it wasn't in a game dll
Spring constraint
Add PhysicsWorld.Body, PhysicsWorld.Group
EnableVisualDebugger unused
Gravity setter/getting works
Added PhysicsWorld.AirDensity
Cleaned up ForceNextObject shit
Initial support for FidelityFX Super Resolution
(it actually works this time)
Setup presets for resolution scaling instead of a slider
Implement RCAS
Fix viewport offsets for FSR
Remove remaining references of fow
Remove individual switches for video settings and group under shader quality
Remove remaining references of fow
Initial support for FidelityFX Super Resolution
(it actually works this time)
Setup presets for resolution scaling instead of a slider
Implement RCAS
Fix viewport offsets for FSR
Tooltip can go away if its target isn't visible
Scale size of dragged items properly
Fix viewport offsets for FSR
Spawn test items in random slot
Tippy simple reusable tooltip
Don't drop into cells that don't exist
Stash grid improvements - item is child of cell
Get grid cell index from a local position
Drag and drop items in stash
Fix new categories and parts being created with wrong name
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Neck clothing bone experiment source + DMX session file for punch idle layer
Citizen: neck_clothing bone experiment
Item icon watches for unlockable/unlocked states
Add item to your trail pass when clicking unlock
Unlocked tag style improvements
Can't equip parts you don't own!
Show error toast when trying to equip locked item
Error toast when trying to unlock item you cant unlock yet
Celebrate toast when unlocking a new item
Did some glass hacks to make it look less broken
Added a custom shadowproxy mesh for rocket factory exterior to get rid of light flickering through subpixel gaps
Replaced decal material on the rocket used inside the rocket factory with a cutout material
Use the new DefaultCleanupFilter
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Add JumpHigher to display bind dropdown
Increase z index of toaster
Hide nut, append "xp" to unlockable cost
Different style for items you cant unlock yet