251,329 Commits over 3,959 Days - 2.65cph!
Added Jeans asset - ready to wear!
Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
FPArms: punching right hit 03 anim
Jeans - quick fix
Quick fix, now appropriately replaces the other trouser models when selected.
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Citizen: neck_clothing bone experiment
Delete rubat_test.vpk
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Remove individual switches for video settings and group under shader quality
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Park bin - lod0
Fix obsolete warnings in gamemode template
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Completely remove vgui and all game code
Delete tracked_controller_manager.cpp
remove vgui language resources
Remove a bunch of useless ifdefs
Remove PortraitEditor tool
Remove vtf2tga and vtfdiff utils
Remove unused nextbot code
Remove dota light manager from hammer
Remove crashdumpmailer - we use sentry
Remove smtpmail
Remove unused webvtt
Remove custommaterialslib
Remove captioncompiler
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove studiorender folder, nothing in here
park bin - added paint finish to the frame
Removed old model (pavement trim)
Fixed gutter tileset (corner)
Merge branch 'master' into sceneobject2
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Tidied up flags, removed unused methods. Steering edit.
Merge MCUpdatePhysics2-> MagnetCraneUpdates
Magnet Crane can no longer drive underwater
Magnet crane physics overhaul. Now uses the CarPhysics class. CarPhysics now supports "tank controls".
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
Removed old model (pavement trim)
Fixed gutter tileset (corner)
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Merge from misc_optimisations2
Return to old wheelcollider settings for now
Fixed some car seats being incorrectly marked as first person with arms (prefab variants)
Fixed a bone position issue on legs mesh when not mounted
Set active class on selected survivor
Give created characters a unique id
Fixed magnet crane not turning off when driver exits (another regression)
park bin - added paint finish to the frame
Fixed magnet crane audio (was broken in this branch)
Added the ability to bake out / precompute the simulation
Reset engine/brake/mass to old values
Add server tags to the loading screen (hidden if the server has no tags set)
Merge MagnetCraneUpdates -> MCUpdatePhysics
Merge from server_browser_tag_filter
Easy way to navigate menus via code
Create new character
Create new characters and display saves in selection menu
Easy list can check hash and auto rebuild when dirty
Fix some server tag layout issues when using different languages
Remove studiorender folder, nothing in here
Merge Main -> MagnetCraneUpdates
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
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Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
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Remove PortraitEditor tool
Remove a bunch of useless ifdefs
remove vgui language resources
Delete tracked_controller_manager.cpp