240,161 Commits over 3,837 Days - 2.61cph!
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
Add effect recycle to explosion_underwater_surface
Fixed pink surface splash
Hooked up torpedo explosion effects. Told the main effect not to loop.
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps)
Reeling in while a fish isn't moving will now cause less line strain
Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
Mark driver as hostile when firing a torpedo
Added extra world colliders for the duo sub feet, so it sits on land more nicely
Don't allow subs to descend when out of fuel, but do still allow them to rise
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
Add audio for the ammo flag flipping state
Fixed helicopters bouncing from ground hit damage
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Fix some potential access violations in CSceneAnimatableObject::Update
Throw exception when trying to create sound stream on an invalid sound
Added rowboat protection (torpedo anti vehicle damage)
Throw exception when trying to write data to an invalid sound stream
Add SoundStream.QueuedSampleCount
Pass on red card puzzle lab module loot
Add audio streaming proof of concept
Add audiostream.default.sound
Fixed underwater_labs crate ammunition using wrong container
Fixed shadowfrax typos
Phrases
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #
63867
Fixed poker table blocking movement at swamp_c
Added nice bounce easing for the duo sub ammo flag
Removed underwater lab vending machine
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
TorpedoRising and straight Rising explosive radius
Reduced Raw Human meat bait value
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
Torpedo ammo flag is no working, though it could do with a bouncy animation
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity.
- Remove unused SkipOnTriggerEnter method.
Fixed plasma particle (molotov)
adjusted underwater dweller outfit
Fixed "fusebox is accessed by its door" ticket
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Removed low grade fuel from gutting sardine, increased fat yield instead
Fixed module_1500x1500_ladder puzzle loot clipping
Basic cloth physics model
Basic model that lets you bake cloth physics inside hammer.
Less abrasive footsteps, scale volume with speed
Merge branch 'master' of sbox-game
Ensure
63864 is applied to all moonpools
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
updated low wall texture, WIP construct map
Fixed scrap conditionAmount when purchasing single sub
Fixed a bunch of navmesh r/w errors